Having 4 building rather large.
Standard Boarding Team
20,000 building for weapons launches from pod launcher when on enemy ship kills crew and turn buildings off which can be turned back on by crew filling the module with 25% percent of needed power
Demo Team 100,000 for building does the same thing as stnrd boarding team but instead of just turning stuff off blows it up
Capture Team 300,000 4x4 buikdind(weapons not each launch) can capture ships but must at the same time control all command rooms once done 50% that the ship either destroyed or join your own fleet (when joined to new fleet weapons fire 30% slower
Pod Launcher
20,000 same size as missile launcher but instead of launching three projectile launches 1 and holds 10 crew launches the three teamed outlined above