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  • [GA] Galactic Allegiance v1.1 (Compatible with CLASSIC 0.15.16a+)



Galactic Allegiance Logo



Mod Lore

Decades of civil war plagued the Galactic Union, until its very foundation was broken to pieces, shattered by constant war. From the chaos rose the Terran Planets Federation, hellbent on reclaiming what the Union lost. In their thirst for power and reclamation, their very comrades saw the hypocrisy of the Federation, and turned to revolution.

They brought their collective forces together, and formed the Orion Alliance, in order to bring the fire to the Federation, to bring justice to the people, to end tyranny and war in the galaxy forever.

What is your Allegiance?



Download Links

NOTE: These versions are ONLY COMPATIBLE WITH COSMOTEER CLASSIC. For Modern Cosmoteer, links will be coming soon.

(v v v SCROLL DOWN TO SEE MOD CONTENTS v v v)


Version 1.1

COMPATIBLE WITH COSMOTEER CLASSIC, 0.15.16a
Download Link: Galactic Allegiance Version 1.1
Alternate Download Link: MEGA Download Link (GA v.1.1)
Changelog for this version

Version 1.0

COMPATIBLE WITH COSMOTEER CLASSIC, 0.15.12b
Download Link: Galactic Allegiance Version 1
Changelog for this version
Contents of this version



Need Support?

Discord Server: https://discord.gg/WYNpR5rc6q



MOD CONTENTS

This mod Primarily revolves around two main factions, the Alliance and the Federation. There are also two Minor factions, called the NRDF and the Union. In the below screenshots, if there are two ships, the Blue coloured ship is the one with Alliance parts on it while the Red coloured ship is the one with the Federation parts on it.


Point Defence Units

Left: Alliance Beam PD, Alliance Burst Beam PD
Right: Federation PD, Federation Dual PD


Plasma Shields

Fighter, Small, Medium, Large, Huge
BELOW: Massive


Command Bridges

Top down: Frigate Bridge, Cruiser Bridge, Capital Bridge


Energy Roof Turrets

Small, Medium, Large, and Capital Energy Turrets


Special Roof Turrets

Electro Turret, Machinegun Turret, Heavy Machinegun Turret, Small Firestarter Turret (Federation only), Automatic Electro Turret (Federation Only) and Spread Beam emitter.


Energy Broadside Weapons

Light Machinegun, Heavy Machinegun, Shotgun, Heavy Shotgun, Dual Heavy Machinegun

Fighter Cannon, Beam Cannon (Continuous), Laser Beam Emitter (Federation Only), Beam Cannon (Burst)


Projectile Weapons

Penetration Cannon, Destroyer Cannon (Federation Only)


Fusion Parts

Fusion Repeater Cannon, Fusion Siege Cannon, Fusion Lance Cannon
BELOW: Ion Compressor


Bullet Parts

Automatic Armour Piercer, Burst Gun, Physical Machinegun, Assault Turret
BELOW: Magazine Factory


Rocket Parts

Light Rocket Launcher, Heavy Rocket Launcher, Small Rocket Turret, Large Rocket Turret (Below), Capital Rocket Turret
BELOW: Rocket Factory


Union Energy Parts

Light Machinegun, Small Turret, Medium Turret, Large Turret, Capital Turret, Repair Beam


Union Cannon Ammo Parts

Flak Cannon, Small Main Turret


NRDF Parts

Small Laser Turret, Heavy Laser Turret, Shield, Burst Cannon


Propulsion

Antigravs
Descending: Small, Small 2-Core, Medium, Medium 2-Core

Plasma Thrusters

Ion Thrusters

Ultranova changed the title to Galactic Allegiance (FIRST STABLE VERSION! Compatible with 0.15.12b).

    Version 1:
    First stable release of Galactic Allegiance (GA).

    Can't install mod. Received this message. Pasted down below the upper part of the error log. Thank you.

    Error loading mod Galactic Allegiance Version 1: Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Users\ASUS\Documents\My Games\Cosmoteer\Mods\Galactic Allegiance Version 1\mod.txt>" failed.
    ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
    ---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Users\ASUS\Documents\My Games\Cosmoteer\Mods\Galactic Allegiance Version 1\Parts\Parts.txt>/Parts/81" failed.
    ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "/BASE_PART".
    at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode)
    at Halfling.ObjectText.OTGroupNode.GetInheritedGroups()+MoveNext()
    at Halfling.ObjectText.OTGroupNode.NameOfIncludingInherited(IOTNode node, Stack`1 visited)
    at Halfling.ObjectText.OTNode.get_PathWithFile()
    at Halfling.ObjectText.OTNode.get_PathWithFile()
    at Halfling.ObjectText.OTNode.get_PathWithFile()
    at Halfling.ObjectText.OTNode.get_PathWithFile()
    at Halfling.ObjectText.OTNode.get_PathWithFile()
    at Halfling.ObjectText.OTGroupNode.Insert(Int32 index, IOTGroupedNodeEx node)
    at Halfling.ObjectText.OTGroupNode.Parse(Token init, OTTokenizer tok, StopRule stop, Int32 insertIndex, Token& out1)
    ....

    Lovely. Though a couple parts are still missing, this is exactly what I wanted.

    Thanks for all the effort, Ultra.

    btw this should be in the master mod list like GCW (iirc)

    EDIT: Having the same installation issue as Shirou_Emiya. Something's off.

    Shirou_Emiya

      Ultranova And you told me I would have to wait a long time, yet here you are with 1.0

        yeah same issue here, part 81 is causing issues

          Shirou_Emiya ResExsention Catelyn

          Apologies, it appears something randomly broke (as usually happens when I try release an update). Will release a fix soon.

          EDIT: I have fixed the problem, please redownload from the link at the top of the page.

            a month later

            Best mod !!!

            a month later

            this is a big mod cus it took half an hour to laod and i only wanted one part

            also my pc is going at 1 fps

              if this mod doesnt have the part i wanted im gonna be mad

                foodking

                necropost
                btw it's not even important that you didn't get the stuff you wanted
                make your own mod

                does this still work with new version

                tonk as long the mod is based on V 0.15.10, yes

                  foodking now this is a bruh moment.
                  The part you wanted is the disconnector block right? Explosive charge already exists in vanilla,and it's main function is disconnecting stuff,so you downloading a mod for a part that's already in vanilla and then getting mad about it is absurdly silly

                  just some errors (repost):
                  -the railgun sound just stops in the middle
                  -the side mounted missiles doesnt try to go around the ship but crashes into it
                  -the union side mounted gun is missing in the game
                  -explosive structures dont explode

                    foodking all I'm going to say is you should have known what you were getting from the mod page. I have a list of the parts included in the mod for a reason, you shouldn't need to download and install the mod just to look at the parts in order to find one part that might not be even there, especially since it seems you don't have the strongest of computers.


                    tonk yes, it's compatible with 0.15.12b - 0.15.13 at the moment


                    operation_gday -the railgun sound just stops in the middle

                    Which sound? The charge-up or the firing?

                    operation_gday -the side mounted missiles doesnt try to go around the ship but crashes into it

                    Could you post a ship I could test this with?

                    operation_gday -the union side mounted gun is missing in the game

                    It's in the ancient tab, I've been meaning to rename it to NRDF for a while now.

                    operation_gday -explosive structures dont explode

                    Known problem, will fix for the next update.

                    Ultranova

                    Ultranova Which sound? The charge-up or the firing?

                    During firing

                    Ultranova Could you post a ship I could test this with?


                    the hull belongs to ShadowZero.
                    It mostls happends when you go broadside, i did fix it by copying a code from krooms forge