small notes about the newest versions
the more important first :
1) delays are preventing the game from saving, i "fixed" it for the ftl jump and for the logo ship (it was crashing the game), but you may want to save and not be able to. to do that you just need to turn off all the auto loader using delay (small, dual, ammo, and mine). pro tip : you can turn off all the auto loaders by turning off all the auto reactors, and you can turn off all the auto reactors by turning off all the consoles and the medium drone cores
alternatively, you can activate the debug mode and replace the apex node with the simple node
(for activating the debug mode, go in the mod files, there is a debug_mode.txt file in a secrets folder that explain how to activate it)
I'll try to get a better workaround for the next version, and if i can't I'll just remove them
2) RequiresCategories does not work very well so it happen some parts stay invalid when they should be valid, to force the game to update the state of one part, select one part and move it above the part that shouldnt be invalid
if it doesnt work, check that your ship has :
- no more than one node
- no more than one autonomous drone core
- no node and autonomous drone core at the same time
- one node if it use a console, small or large drone cores, or auto reactors
- the vanilla valid conditions respected (no parts in dead zones, no part outside the grid, etc...)
if the conditions above are respected but some part are still invalid, you can save your ship in blueprint and load it after
3) I forgot to prevent the creation of one structure tile when the node is destroyed, which means the crew used to not make the ship junk will walk on the wreckage instead of being killed