- Edited
Cosmoteer 0.15.0 added GetColorFrom
parameter for Graphics
component
Part 'Graphics' and 'Sprite' components now support a 'GetColorFrom' parameter that can be used to set the rendered sprite/graphics color to a color provided by another component. Currently only the new 'CrewSource' component can provide a color, which is the color of its selected crew role, optionally modified by 'ColorSRange' and 'ColorVRange' parameters.
Under the hood, the feature enables shaders to play with colors via input.color
parameter.
More components to support GetColorFrom
?
Is it feasible to support GetColorFrom
parameter at more components...umu...for Science?
- Ship part: Weapon
Sprite
with animated atlas sprites - Ship part:
TriggeredEffects
for firing effects - Ship part:
BulletEmitter
- Bullet:
Beam
sprite - Bullet:
AnimatedSprite
- Bullet:
MediaEffects
In addition, it'd be super cool if components that support GetColorFrom
can pass the color to its children.
For example
- Ship part:
BulletEmitter
get color fromCrewSource
; - Bullet:
Bullet
instance get color from parentBulletEmitter
, vice versa.
More color source(s)?
For example,
GetColorFrom=Allegiance
- per ship allegiance (friendly|enemy\neutral), based on color presets at Settings > AccessibilityGetColorFrom=Paint|Decals1|Decals2
- based on player-defined paint colors
Proof-of-concept
Shady ninja trickery with GetColorFrom = CrewSource
...
In-game footage captured with GIF Recorder in Cosmoteer 0.15.12