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AllowDoorsOnCategories will restrict door placement so that it can only happen if the door connects the main part with another part that has the TypeCategory specified in AllowDoorsOnCategories. So, a part with AllowDoorsOnCategories = [yes] will only allow doors to be placed on parts connecting this part if they have the type category yes.

Example:

AllowDoorsOnCategories = [corridor]

It would also be good to have a similar parameter called ProhibitDoorsOnCategories, which is basically the inverse of AllowDoorsOnCategories.

    What would you use this for?

      Walt Enforcing specific rooms to be surrounded with special types of corridors, decontamination rooms (crew must go through a Decontamination room before entering a specific part) and things like that.

        I'll think about it, but unless I end up needing it for something in vanilla, it's probably a low priority due to the amount of work it would take to code.

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