cosmos-warrior Well, first, it's not "Sheme", it's Scheme.
Second, I'd recommend these tips:
For Painters wanting to make their ships really POP, use colors that contrast. Yellow with Blue, Red with Green, etc.
Also, the Design of the ship that is being painted matters in the long run.
Painters wanting to have a round-look on a ship that might want to look at shading their colors. The 2 ways you can gradient this for a rounded look is:
- If you want the ship to have an indent (basically an indent is like the inside of a bowl), you'd want to start with your base color at the edges of the ship and use a gradient to have it slowly turn darker the more INWARD you go, the darkest being the center of the ship.
- If you want the ship to be Rounded, you'd want to start with your base color at the center, and use a gradient to have it slowly turn darker the more OUTWARD you go, the darkest being at the edges of your ship.
If You want the look of windows on a ship, use the dot decal (don't know if that's the name but it looks like a decimal point) and make a small row using the line tool.
Larger Ships need more detail to fit in with high-detail small ships, otherwise, they look rather bland. It'd be like if you took the MODEL L Paint from Cosmoteer and slapped it on Cerberus. It looks very, very bad with that paint.
Certain Mods allow for more decals on ships, allowing for more creativity.
Certain Parts have different textures on their tops, such as if you compare Armor to a Corridor. These could be used to create a shaded look.
Shading Is your friend if you are making ships that have sharp edges (Like if you made a Battleship and decided you wanted an angled bow, shading can allow that).
Shading is simply put a simpler and more direct Gradient Approach. Shading is the equivalent of turning Red to Burgandy, as it cuts the slow transition from Red to Burgandy that Gradients have to do.