Interesting, are you talking about spread of weapons being reduced when you have a sensor array placed or something else?
BattleCruiserCommander Ships also need cooling systems for energy weapons, reactors, thrusters, and tractor beams.
Agreed, will remove fire-chance when I get to bullet changes.
BattleCruiserCommander Cannon rounds would most likely gain speed over time (because there is no limit to speed).
Newton's First law of motion: An object at rest stays at rest and an object in motion stays in motion with the same speed and in the same direction unless acted upon by an unbalanced force. They won't lose speed because I removed drag, but they will likely just remain at a constant speed until hitting something.
BattleCruiserCommander There would be no range limit for projectile weapons (as although lasers would fade away due to energy being lost, cannon rounds would keep going)
As much as I agree, it's best performance wise to remove projectiles after a certain range, though I'll probably just hike it up to some stupid amount.
BattleCruiserCommander Cannon Rounds wouldn't be absorbed by Shields, they would either be deflected or would just ding off
I'll likely make it that their penetration chance is dependent on the angle that they hit the shield (really not looking forward to doing the C# modding part of this).
Laser beams have quite a far range, electrobolts, I agree, they need an ever so slightly smaller range. They already have ridiculously short range in comparison to everything else.
BattleCruiserCommander Thrusters wouldn't need as much energy to consistently move a ship due to there being little to no friction in space
BattleCruiserCommander Ships could reach insane speeds with only a few thrusters as long as they have enough room
Drag is already removed, but I could theoretically reduce fuel usage for thrusters.
FTL speed is dependent on how fast your computer can generate a new system.
BattleCruiserCommander Heading in a Sun location would result in an instant destruction of your ship due to the insane heat
Good news, the full version of the game already implemented this!
BattleCruiserCommander Cannons could have varying shell-types and could probably fire round or pointed shells.
I'll consider it.
BattleCruiserCommander Cannons would need near-constant barrel or Gun changes due to the inability to remove heat from the barrel without cooling systems
There are already cooling systems planned sooooo...
BattleCruiserCommander PD would be completely useless as they would be unable to effectively hit a missile or be able to damage armor/weaponry
BattleCruiserCommander Crew could die when entering a reactor (Going of the premonition that the reactors are nuclear) without proper equipment
As reactors will likely become the centre of a mess of wires I can agree with this. Crew will likely need to put on protective gear to maintain the reactor.
BattleCruiserCommander Ammunition would take longer to carry, but would be quicker to load into guns (due to the weight of the rounds and them being loaded directly into the gun instead of waiting for them to auto-load)
Well crew can only carry ammo one at a time so yeah it takes longer to carry already. Will likely use something like an ammo conveyor or something.
BattleCruiserCommander Gun Cradles (think that's the term) would be much, much bigger and would be position farther back into the turrets of the Heavy Cannon and Standard Cannon.
BattleCruiserCommander Engine Rooms would have to be cooled in order for crew to operate at maximum efficiency
BattleCruiserCommander Engine Rooms could also speed up turret traverse for Prisms, Cannons/Heavy Cannons, Heavy and normal Laser Cannons, Electrobolts, and Tractor Beams
For Turreted Weapons, if the engine room is destroyed, the turrets are locked in place for a bit before they return to normal traverse speed (without buff)
BattleCruiserCommander If an Engine Room is damaged, the Buffs are completely removed until the engine room is repaired
It would depend on the damage, most likely, but I like the idea.
BattleCruiserCommander Ships would have to have a constant coolant supply, otherwise, the ship will be highly dangerous to operate
BattleCruiserCommander Ammunition-based (Flak, Heavy/Standard Cannon, Railgun) Weaponry can be upgraded to have auto-loaders
Cannons can be upgraded to have bore-barrels, which can increase AP capabilities
Corridors can be upgraded to either be armored, have fire extinguishers built-in, or have piping systems that automatically funnel vital resources throughout the ship
That would require an upgrade system, which I'm open to implement but I'm a bit unsure about it.
BattleCruiserCommander Cannons need specialized barrels for their explosive propellant to work, otherwise, the cannons cannot fire
Wouldn't they come with such a barrel?