M00se Cosmoteer's walls? The walls in ship design?
You stated 'Walls look bad, non intuitive and weird' It would be good if you clarified and elaborated on your position more in your opening post. I do not know what a period solely by itself means. If that is actually a paragraph at tiny font, my screen does not support such resolutions. It looks like a simple period to my destitute, low-resolution self. Such is my lack of perception that it could even be a comma, and I would pass by blissfully unaware of the distinction.
Looking at these walls:
I don't see how they look bad. Bland, perhaps. Overly rigid, certainly. But bad? They are merely dark lines. Inoffensive.
There is, of course, the cultural predisposition to associate darkness with evil, I.E, 'The Dark Lord.' which may make these walls evil, and the walls do witness the deaths of hundreds of crew with no expression but placid observation.
Perhaps the walls are evil, and therefore morally bad. But from an aesthetic standpoint they are good, because they highlight the distinction between room and corridor and room.
Non-intuitive? They come with every room placed down. They clearly divide rooms from areas of corridor and other rooms. I don't see how they could be more intuitive. The fact that the walls are the same color as the armor seems very intuitive, as the armor, like walls, cannot have crew pass through them (It also blocks projectiles and beams).
Weird? It is a simple black line. Maybe the pixel-wide grey line surrounding the outside of a wall could be considered weird, but your opening post does not mention anything about why it is weird. And if you are considering it weird of a line that can barely be seen, please explain why that deserves condemnation.