The first idea for this mod was to learn how to mod while messing with the vanilla parts, then I wanted to see how far I could break the balance and I got carried with it.
And now here we are : Over 4000 lines of code, hundreds of actions, all in a single file. Every vanilla part has been modified (if I somehow missed some, please say so), I also went deeper in the game and modified some more stuff, maybe I shouldn't have done it, but it's too late (jk, if some physics change feel weird, please say so).
And I haven't finished, this is only the beginning.
This is the test version, there is still few things to fix, but I'm sharing it anyway because it globally work well and I'd like to get some feedback before I start adding the buffs.
For now it's mostly unbalanced, most of the numbers are arbitrary, and the buffs will break a lot of things. But I do plan to make it a balanced mod. And once the mod is balanced, I will add a ship pack for bounty hunter.
Discord link here soon, it will be used for the tournaments, the design contests and it will also be a hub for my other mods.
Guide link here because nothing work like before.
Since the guide is not finished yet, here is few of the things I modified :
- the control room come with one crewmate and it provide power to the adjacent parts, it is now possible to make single-seated fighters
- tractor beam emitters provide thrust and can be used to drain shields
- explosive charges no longer damage operational parts, only the structures, say goodbye to the suicide ships
- shields are wider and stop completely cannons and railguns bullets
- electrobolts phase through ships, dealing damage and draining power to everything on its path
- thrusters are stronger and more maneuverable than before, but now they explode when they are destroyed
- a lot of things are way more heavy now, you'll need that extra thrust
- the prices of almost everything increased (they will be adapted as needed and will be fixed only once the buffs and the balancing following them are done)
- the fire is more dangerous but several part are now fireproof, like the corridors and the fire extinguishers (but the conveyors are still flammable)
- there are aliens among the crew, and a new hairdresser
There is many more things that changed, checking the stats ingame will help to find them, you can also read the mod.txt if you want, it's all inside.
Download on google drive
Distorted Equilibrium (0.1.0) for (0.15.11a)
Here is some previews as requested :
A fighter :
An highly explosive missiles salvo :
The Terror with extra nukes :
A poor ship that dared to attack the Terror and now experiencing the EMP :