Walt More layers can have big impacts when more ship classes come into play.
I imagine it to be something like this
Graphics
{
Type = Graphics
Location = [1, 1]
Compound1
{
Layer = "floors"
Offset = [0.5, 0.5]
DamageLevels
[
{
File = "floor01.png"
Size = [2, 2]
}
]
DamageLevels
[
{
File = "floor02.png"
Size = [1, 1]
Offset = [0.5, -0.5]
}
]
}
}