Please add some self-made ship generator in two modes
Simple mode and coding mode
Thanks!
Please add some self-made ship generator in two modes
Simple mode and coding mode
Thanks!
Earlanosaurus It already in the game, on the top of your screen you will see a hamburger menu and from there you can place random ships. (after clicking something i forgot the name of)
Roasted on the top of your screen you will see a hamburger menu
scavenger and haven ships are randomly generated, there is also the asteroids too
I mean a self made ship generator where you can make and edit one
your own shape and design editing
Earlanosaurus See new ship.
Earlanosaurus If you want to edit a ship, then just edit one posted on the forum/discord or take a build in ship.
Earlanosaurus I don't understand what you mean by this suggestion. Please explain in more than a few words (preferably a few paragraphs) what your vision for this is, and why it should be added. "Ship generator" and "design editing" are too vague to be understandable. What do you mean by a ship generator? What would it do?
A self-made ship generator is made by a player, by its own design.
e.g. "You want your ship generator to be triangular, elliptic, quadrilateral or something based on your ship design for drones or just random friendly civilians."
Ic an UI supported type of generator. Although, it's easy to set or limit the area and that could give rough matching results but core problem remains. The current generator requires definition for every possible connection (combinatio). This means for example if the game has 100 parts then it requires 100*(number_of_connecting_doors_each) * 10099 definitions. For matching the game would run all the permutations for each placement. This means for each tile in the 102x102 grid. Hence, worse case total number of tries would be 100 * 4 * 1022 * 10099 = 41616 * 10101 for one single run. Ocf with tricks it can be reduced.
Lafiel maybe use the autodoor algo, but smarter?
It would only reduce the number by 1/(number of doors each).