houston, we have a problem
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.Exception: Error building text geometry for string: "<good>Room selection (<btn id = 'Game.Command' // t)</good>"
---> System.Xml.XmlException: '/' is an unexpected token. The expected token is '>'. Line 1, position 49.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken(String expectedToken1, String expectedToken2)
at System.Xml.XmlTextReaderImpl.ParseAttributes()
at System.Xml.XmlTextReaderImpl.ParseElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlWriter.WriteNode(XmlReader reader, Boolean defattr)
at System.Xml.XmlReader.ReadOuterXml()
at Halfling.Graphics.Text.TextBuilder.ParseXmlToLines(List`1 lines, XmlReader reader, Stack`1 stateStack, Int32 maxWidth)
at Halfling.Graphics.Text.TextBuilder.BuildLines()
at Halfling.Graphics.Text.TextBuilder.BuildTextGeometry()+MoveNext()
--- End of inner exception stack trace ---
at Halfling.Graphics.Text.TextBuilder.BuildTextGeometry()+MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at Halfling.Graphics.Text.TextRenderer.CreateBuffers()
at Cosmoteer.Game.SelectionStates.BaseSelectionState.DrawText(Vector2 screenLoc, String text, HAlignment hAlignment, VAlignment vAlignment, Nullable`1 avoidRect)
at Cosmoteer.Game.SelectionStates.BaseSelectionState.DrawTextUnderCursor(String text)
at Cosmoteer.Game.SelectionStates.SelectCrewState.DrawOverlay()
at Cosmoteer.Simulation.SimOverlayRenderer.OnDrawOverlays(Object sender, DrawEventArgs e)
at Halfling.Scene2D.SceneComponent.Halfling.Scene2D.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect)
at Halfling.Scene2D.SceneRoot.DrawForBucket(SceneViewport viewport, SceneCamera camera, RotRect viewRect, Int32 bucket)
at Halfling.Scene2D.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask)
at Halfling.Scene2D.SceneViewport.Draw()
at Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale)
at Cosmoteer.Game.GameRoot.Draw(StateMethodInvoker drawParent)
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(StateMethodInvoker drawParent)
at Halfling.Application.Director.CallDraw()
at Halfling.Application.Director.DoDraw()
at Halfling.Application.Director.GetRunIterator()+MoveNext()
at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
at Cosmoteer.GameApp.Main(String[] args)