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This is a quick (and hopefully final) HOTFIX for the most recent version(s) of Star Wars: A Cosmos Divided. It addresses serious balancing flaws between parts within the own mod, and solves issues with the powering of Large Shield Generators, and many various tweaks. I would have posted this on the 0.3.6 Thread, but to garner more attention I decided it was a better idea to make a second page so that it is clear this is the newest, most stable version to download. Please report any bugs in the Discord server or in the Tech Support Forum Post. Thanks for understanding.
(Credit to FormularSumo for addressing and fixing balancing issues with laser colors, and working with me on fixing shields)
Release Notes 0.3.6d

  • Improved viability of Triple-Barrel Turbolasers.
  • Fixed issues with Shield Generators.
  • Other various tweaks and balancing.

14-9-2020; 14 September 2020
Hello again! This is a patch/update that addresses some serious issues, like the previous did. It was created by the Star Wars Mod development team members Lafiel and FormularSumo primarily. It includes the following:

Release Notes 0.3.6e

  • Multiple tweaks and bug fixes.
  • Fixed 3x1 Right Triangle Structure Mirroring .
  • Fixed German Translation support and improved Spanish Translation + added accent and new weapon translations.
  • Removed unused files and images.
  • Fixed Death Star Superlaser.

Balance Changes
Improved value of Heavy/Medium/Tech1 Turbolasers and Ion Cannons.
2x1 Ion Thruster Buff 400>600 Thrust
Decreased the power usage of Steering Thrusters 0.3/s > 0.1/s

Download 0.3.6e Here [NOTICE: THIS IS AN OUTDATED VERSION OF THE MOD]

Why is the triple turbolaser smaller that the dual heavy turbolaser? Interesting choice...

Mod looks excellent, great work.

ResExsention Technically they aren't Triple Heavy turbolasers

i've been looking forward to this.

Altraxia Seems more like a Triple Laser Cannon. 😛

ResExsention It's a medium turbolaser in all essence, but with three lasers. Not completely satisfied with the artwork for them, but artwork will have to be reworked soon anyways for the Steam release.

ClassicJam I was just taking a look at your SWCD mod, and I cant help but notice, that there is not a lot of StarWars ships and was just wondering if their was a separate mod for it or something else.
(sorry if I came of rude I am trying to be polite)

Weakpoint How many ships do you want for it not to be not enough?

Weakpoint Make sure you click the arrows on the tabs in the Ship Library. There should be dozens and dozens of them.

ClassicJam thank you and sorry for any inconvenience

This mod dont work 😥

LackyES What version of Cosmoteer are you using and what other mods do you have installed?

0.15.10a_standalon
and i have the two mods intalled.
and tested

LackyES Are you using a different language?

    5 days later

    Are you using a different language?

    Yes 😅
    Can you German?
    I dont can good Englisch

    Sorry I was in holidy and i dont can every day come on in holiday😅

      Love this mod : P All it needs is more built in ships and some fixes

      Are you using a different language?

      meinst du im game?

      lordofbfh Fixes, what fixes? More built in ship? How many do you even want? I don't remember correctly, but it has like 100 ships or so.

        LackyES Um ehrlich zu sein, dies ist ein englisches Forum und daher solltest du zumindest mal ein gewisses Grundverständnis der Sprache haben. Wenn ich aber eh schon antworte, kann man sich wohl auch gerade um dein Problem kümmern.


        Ohne einen Absturzbericht und mit nur den paar Infos, die du gegeben hast, kann man höstens raten, was das Problem ist. Für den Anfang kannst du mal probieren, ob die Mod funktioniert wenn du die Sprache auf Englisch zurück stellst.
        ACD ist schon etwas älter und daher vermutlich noch nicht mit dem neuen System für Übersetzungen kompatibel. Solltest du danach noch immer Probleme haben, gib mir einen Ping oder benutz einen Übersetzer.

        Gruß, Phantom