This data release was composed via consensus of the 4th Executor, ■■■■■ ■■■■■■■. Unauthorized broadcasting of this document will result in immediate termination.
Operatives:
Description:
Overheat operatives are elite Unralith commando units designated for dangerous Noveon and Orokin technology containment. They are the most elite of elites within commando units of the Unralith army, using the newest military technology. Equipment mostly consists of experimental plasma-based weapons and jump kits.
(N-1 Lancer plasma rifle reference picture)
(Overheat medium dropship reference picture)
Equipment:
Weapons: All operatives are equipped with 1 to 3 weapons depending on the size and complexity.
(K-17 Plasma katana)
Jump kit: All Overheat operatives are equipped with a jump kit. This jump kit allows for wall-running, dashing, double jumping, hovering, and [REDACTED]. This jump kit can be overclocked for a short period if the user wishes and the right module has been installed. This will allow for the infinite use of the jump kit while active.
Tactical gear: Overheat operatives are equipped with gear that can be used for defensive or offensive uses, such as a personal barrier, a wrist-mounted blade, or arc coils.
Ordonace: Overheat operatives are equipped with a different grenade- from a freeze grenade, which expels a very cold gas, freezing the target in place and probably killing them, to grenades that will charge the energy shields of nearby allies and/ or deployed dome shields. All grenades have a built-in [REDACTED], allowing for further throws. NOTE: The furthest throw ever recorded on flat ground was 153.8 meters
Energy shields: Protective shields protect the Overheat operative from a limited amount of gunfire before ceasing. NOTE: This shield is invisible (unless hit) and emulates to the wearer's position and body type.
Suits:
Maxsuit: An exoskeleton in which Overheat operatives can output a lot of damage. NOTE: The user's height will be increased by this suit. It is equipped with an arm-mounted P-19 heavy auto [REDACTED] and an energy shield that covers only the direction of orientation. NOTE: The Maxsuit is still equipped with an emulating shield while being far weaker than the front-facing shield. The front-facing shield is also very strong- to the point where [REDACTED] is considered a [REDACTED].
Juggernaut: With a 50 cal arm-mounted machinegun as a primary weapon, this 24ft tall exoskeleton can take a large beating before falling. Able to redirect most of its power to create an [REDACTED] around it, which will be [REDACTED] to most [REDACTED] in the field. It is also able to call down a multi [REDACTED]. NOTE: This suit is mostly dropped from orbit.
(Juggernaut)
Weaponry upgrade:
[REMOVED PER CONSENSUS OF THE EXECUTORIAL COUNCIL]
Helmets:
Overheat operative helmets use a combination of cameras and neuroptics to create looking glass. To the wearer, it appears that the front of the helmet is made of glass while it is steel- armored fiberglass. This also allows for heads- up display, showing possible wall-run routes, displaying a light prediction of the enemies weaponry and equipment, and [REDACTED]
Sensory boost:
A function of the overheat helmets allows overheat operatives to slow down their perception of time, allowing for split-second decision-making. Although it has its disadvantages, this allows for faster-paced and more efficient combat. It is to be noted, however, that the sensory boost takes a large toll on the brain. Untrained individuals using the sensory boost might experience seizures, hallucinations, death of nerve cells, internal hemorrhages, memory loss, loss of coherence, loss of consciousness, heart attacks, and gender dysphoria.