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Hello There! Quick update from Lafiel and I; As free updates for Cosmoteer are winding down, and new things are on the horizon, we've been waiting for a proper time to release some of the things we've been working on. Today marks three years of Star Wars: A Cosmos Divided. I'm happy to announce that we have many great things to come, but first we have this new update.

Release Notes

  • Updated ship designs utilizing newer parts.

  • Improved outdated mod code. (Cred. Skipper_Wraith)

  • Updated README.

  • Increased range of all Turbolasers.

  • Fixed animations on Astromech Units.

  • Improved the design of the Heavy Ion Cannon. (Credit. Namek & ClassicJam)

  • Added Medium Ion Cannons.

  • Added Triple-Barrel Turbolasers.

  • Fixed Turbolaser animations and Particle Effects

  • Moved War Room to the Tech II Category in the build menu.

  • Added Side-Mounted Fixed Laser Cannons (Red/Green/Blue)

  • Turbolasers now properly use both barrels.

  • Weapon Variations (Shade/Laser Color) Are now selected in the toggle (while selected in the build menu) There are a few exceptions to this rule which will be corrected in the next update. (Cred. Skipper_Wraith)

Known Issues

  • Unfinished/Incompatible Strings (Translations)

For the Future
The next update will be one of, if not the last, major updates provided for use with the Free Version of Cosmoteer. It will come with a variety of fixes, a new part, updates to translations, more fleshed out Doonium and Durasteel armor, and the separation of the Bounty Hunter/Ships Pack from the main mod. The aim is to use Kroom's Normal Armor Expanded in ship designs from that point onward, provided more options. These custom parts will also be available in Doonium and Durasteel. After this, our aim is to focus on bringing the mod to the Steam Release of Cosmoteer where I plan to release it on Steam Workshop, if possible. To make it clear, I am not abandoning the Free Version entirely, but as the focus shifts into the full game I will be working on that. The mod will, of course, remain free as I have no legal right to sell it anyways.

We are also looking for a dedicated artist. Currently we don't have the numbers we used to, and artwork is required for multiple parts. With the new art change for the upcoming Steam Release there are many things to be done and look into as it releases.


Star Wars: A Cosmos Divided 0.3.6b Patch

Release Notes

  • Solves issues with Triple-Barrel Turbolaser
  • Fixes some of the incorrectly sized Icons
  • Fixes fire effect particles on the Grey Republic Turbolaser
  • Fixes misaligned blueprints
  • German Translation now compatible, but still incomplete.

Star Wars: A Cosmos Divided 0.3.6c Patch (Credit to FormularSumo & ClassicJam)

Release Notes

  • Decreased Price of Heavy Ion Cannon from $50000 to $35000 and Medium Ion Cannon from $25000 to $15000
  • Increased price of Starfighter Reactor/ Decreased Efficiency by 40%. ClassicJam/FormularSumo
  • Decreased power draw of weaker weapons.
  • Fixed issues with powering heavier weapons and Heavy Shield Generators.* (Experimental) ClassicJam
  • Balanced the power of different colored lasers (Such as Green lasers making others irrelevant). FormularSumo
  • Fixed issues with CIS Heavy Turbolasers.
  • Improved Power Management in other weapons.
  • Various Optimizations and improvements.

Download 0.3.6c Here!

ooooooooooooo >: )

Patch coming within the next couple days that will fix a few issues.

ClassicJam changed the title to Star Wars: A Cosmos Divided 0.3.6a Update (v0.15.7 - v0.15.10) +PATCH.

    New patch available!

      So I am having a problem getting any of the heavy Turbolasers to target or fire in bounty hunter mode. The only explanation I can think of is that one of my other mods I'm using (ABH, and Ben's mod) could be messing with it somehow.

        I have just performed a few tests, and it does seem like another mod was interfering. So the only problem is compatibility.

          Eletes I am not familier with ben's mod, but it most likely is ben's, or a typo from Jam which causes incomatibility.

            Roasted Yeah after I disabled that mod they seemed to work fine.

            ho.........

            YES

              Eletes I'm not familiar with Ben's mod.

              It was only added to the mods list recently, its actual name is just Ben's mod.

                Ben's mod add some delicious op part and interesing ideas

                  KaeligRoperhe It does do that, but it definitely needs some polishing.

                    ClassicJam There are two bugs: the CIS turbolaser fires like a vanilla weapon and not a roof weapon, the laser death star does not work

                    KaeligRoperhe The Death Star Laser needs all parts to be placed in Blueprint mode and requires a Bridge and War Room. The CIS Turbolaser will be fixed.

                      ClassicJam

                      Here is a death star / CIS turbolaser ship, the laser death star setup is weird, but all the others don't work too.l does not work too.

                      sapm

                        is it just me or is the triple turbo laser a bit tiny