- Edited
Bloodcult
Well, how do I start this?
After looking at Bloodcult for a while, as I´ve been maintaining it over the last, I don´t know how many, months, I came to the conclusion that Bloodcult needed a rework, as the mod has been using alot of pretty old code, it had plenty of typos from the original dev (no offense zerg) and now and then I also did some minor graphical improvements.
So here, is the result:
Bloodcult(Reworked)
Bloodcult (Reworked)(15.10 compatible)
Bloodcult (Reworked)(15.12 compatible)
Bloodcult (Reworked-fix) (15.12 compatible)
NEW: Bloodcult (Reworked)(15.14 compatible)
This version adds a variety of changes, most of which I would like you, the person who´s playing, to experience yourself, therefor I will, at least as of now, not list them here.
Amongst the changes I did which I will list are:
-Graphical improvements
-Technical changes
-Removal of most if not all typos and grammar issues
Please note that this is a WORK IN PROGRESS version, I am putting this out here to gain some feedback on the improvements and changes, there are still a number of issues I have to fix, for example:
-Lower difficulties of bounty hunter are still broken
-still need to rework the Eye of Doom
-Most ship designs will have to be updated due to changes in parts and mechanics
In any case, have fun testing I will be waiting for the feedback here.
Considering I have moved the main mod to this thread I will also start uploading the updated EoD versions here, links are below, not alot of change here yet, changed some old code and added some stats:
NEW:Eye of Doom (0.15.12-14)(light)
NEW:Eye of Doom (0.15.12-14)(fancy)