- Edited
rate it and if necessary redo if what is wrong
rate it and if necessary redo if what is wrong
sorry
correctly?
Zdor As apparently noone else is gonna mention this, you'll want to remove all that space-filling armor. It's heavy, expensive and doesn't do you a thing. The best way to do this would be packing everything closer together so there's not as much space left, after that I'd suggest vastly increasing the amount of internal thrusters so you can put more weapons on the outside and if even that doesn't help enough, feel free to fill the remaining space with corridors, structure or, better yet, nothing.
Regarding missiles, use either the outdated modules with a launcher packed on either side of the factory or do some research/experimenting and profit off the factory adjacency bonus. Remember the different properties of the missile types tho, those nukes seem like they will be useless like 95% of the time.
I'd also suggest completely giving up the energy weapons on the front, while being quite accurate, they simply lack the dps to be viable in the price-range you're sitting in. Swap 'em out for a bunch of (large) cannons and you'll see what I mean, that'll also help saving reactor cost and protecting your front a bit. Another given is the addition of some missile defense, preferably some flak that can actually destroy projectiles rather than the joke pd has become. (I know, rumor has it pd still does something against missiles, but so far I didn't get to find any proof for that.)
Alternatively, you can also get some proper damage by setting up a bunch of prism arrays in the front, tho that'll obviously cut down a bit on stability.
Anything but a small rector basically needs conveyors or at least corridors for proper energy distribution. If you have proper paths, a single reactor can power way more than you would've anticipated.
Generic stuff you should get fixed right away:
-the crew and energy bars are inaccurate, you can usually stay about 1/4 below them for a ship with optimal efficiency
-sensor arrays don't stack (one is too much enough, two is accepted for aesthetic reasons)
-a build that large needs some more CRs so it won't get sniped
-huge thrusters and boost thrusters have rather long ramp-up times (it takes them too long to get to full thrust), large and medium thrusters are the best choice
-engine rooms are to expensive to be used for lines, put thrusters in at least two directions on them if you can't fit ones in all directions
If you need any help, feel free to ask here or take a peek in the Building Academy, you'll probably get more professional support over there.
Well... Let's just say I couldn't help it.
Ended up overhauling the design as a small exercise for medium and large reactor usage.
The result turned all enemies to space dust during testing and runs more or less smoothly, but I overutilized energy storages due to (large) compartments being pretty much new to me and probably wasted like half a large reactor output or something.
Here's my take at the design, it's most certainly not optimal, but I've reached the limit of what I can do with my outdated knowledge and the bit of training I had on the new system:
@Hatter Feel free to take a look and tell me everything that's wrong or correct it yourself. As already mentioned, I never did many interconnected builds and even compartments running on anything but a small reactor are pretty much new to me, so I'm sure as hell you'll find enough to tweak.
CursedPh4nt0m
Too lazy to actually fix it at this juncture.
Top reactor by the cannons is missing doors. Personally, I would move the cannons and factories up and put a 2x1 armor block in front of the shield. The lower medium can easily power three ions and very nearly four. It is only powering two. The top ion reactors exploding take out a railgun, though having the appropriate damage control there would be difficult.
Without assignments crew will ignore the low priority storages to fill the missile facs directly. Could strip storages from some of the closer parts and feed them directly from the reactor.
Take a look at this ship for LR useage.