Civilian Ships:
<--the LFC aka Large Freighter & Colonizer is a lightly armed freighter. In the past the Spiverian military considered this ship for production to maintain supply lines an to fuel planetary sieges. An while the Spiverian military to an extent does use it in such a way it is mainly a civilian ship for the purposes of transporting large amount of goods (represented by the large empty spaces) and for colonizing. This ship carries over 2,500 at full capacity the majority being colonist and marines/guards.
<--The freighter shuttle is a civilian ship designed for short range jumps and carrying supplies (represented by the empty space) the majority of its 40 carrying capacity are private security guards for the shuttle an its cargo.
<--The Saria class freighter is an armed trade ship like the LFC
<--The Egg class colonizer is a armed colonist ship with about 900-1000 at full capacity.
<--The Ambassador ship is generally used by Spiveria to send messages and envoys.
First Wave Ships:
Severin
The Severin class scout frigate was a stop gap measure to catch up with those on the empires borders. Simple and easy to produce enmass, Recommended deployment in wolf packs of 3 to 4 or 2 with 1 Slivia light cruiser
armed with:
8 electro bolts (front)
3 ion (front)
4 heavy blasters (front), 4 heavy blasters (2 on each side)
6 HE missiles.
Sphyler
The Sphyler class is a scout corvette, it is not meant to be in direct combat, relying solely on its speed and and armor platting. Although it can be deployed to screen a fleet it is not recommended. Wolf packs of at least 6 are recommended
armed with:
2 PD guns, 2 blasters front only
Slivia
In the years preceeding the civil war that raged across the empire, their enemies grew strong and this ship was the result of trying to catch up. A fast light cruiser that can soak up enemy fire. Not the best, not good, not the worse either, but it does get the job done.
armed with:
1 rail gun
12 standard cannons (front), 10 standard cannons (5 on each side)
12 PD guns (front), 14 PD guns (7 on each side), 4 PD guns (rear)
18 blasters (front), 18 blasters (9 on each side)
12 EMP missiles
6 ion cannons (3 on each side)
Lancer Cruiser
The Lancer class cruiser was designed to deliver a brutal punch. Like Spiveria's more contempoary designs during the civil war and shortly after it, it has a strong broadside.
armed with:
6 flak (front), 8 (4 on each side)
6 heavy blasters (3 on each side)
2 ion cannons (front)
10 electro bolts (5 on each side)
2 blasters (1 on each side)
6 HE missiles
6 EMP missiles
14 PD guns
Lancer Cruiser Mk2
The lancer cruiser mk2 gets rid of the experimental spinal ion cannon in favor of a duel railgun and increased sensor range
armed with:
2 rail guns (front)
6 flak (front), 8 (4 on each side)
6 heavy blasters (3 on each side)
2 ion cannons (front)
10 electro bolts (5 on each side)
2 blasters (1 on each side)
6 HE missiles
6 EMP missiles
14 PD guns
Flak Bug
The Flak Bug was designed to knock out light craft and to quickly straff using its broadside of flak guns
armed with:
18 flak (9 on each side)
1 railgun (front)
Cannon Bug MK1
The Cannon Bug was the first to be born out of the flak bug, the bug series of light frigates. Unlike its flak bug counter part the cannon bug mk1 was loaded up on heavy cannons and came with the addition of a slate shield for the guns. while the slate shield did little in actually stopping much less protecting the craft it did slow down incoming projectiles which was a comfort providing measure the least to say. But there are plenty more souls to go around in the Spiverian Empire with their arachnid dna aiding in their reproduction.
Like the flak bug before it, it is recommended to be deployed in wolf packs of up to 3.
armed with:
1 railgun (front)
18 large cannons (9 on each side)
Cannon Bug MK2
The cannon bug mk2 is widely considered a failure due to its lesser fire power in comparision to the mk1. But it is considered safe, well safe by spiverian standards that is.
Like the bugs before it, it is recommended to be deployed in wolf packs of up to 3.
armed with:
1 railgun (front)
18 standard cannons (9 on each side)
18 electro bolts (9 on each side)
Cannon Bug MK3
The cannon bug mk3 combines the best of both the mk1 and mk2. Widely considered the best of the cannon bugs
Like the bugs before it, it is recommended to be deployed in wolf packs of up to 3.
armed with:
1 railgun (front)
14 large cannons (7 on each side)
12 electro bolts (6 on each side)
Laser Bug
The laser bug is armed primarily with lasers and emp plasma bolts but has two large cannons. Unlike the other bugs the laser bug gets rid of its spinal railgun in favor of a larger crew compliment to maintain the ship and its guns. Instead it adds additional protection in the form of shields.
Like the bugs before it, it is recommended to be deployed in wolf packs of up to 3.
armed with:
10 electro bolts (5 on each side)
10 heavy blasters (5 on each side)
4 large cannons (2 on each side)
Second Wave Ships:
Devastor
The Devastor is even more expensive than the combat carrier Silva-tin coming in at a whopping 6.574 million credits. It was built off of the Silva-tin chasis by filling up the docking bay area with 4 massive rail guns and their necessary equpiment.
As well as a barracks, this ship can easily carry hundreds of troops and thousands, of tons, of supplies. Making it a very high priority target.
It has the same general flaws of the Silva-tin though and requires a escort because if it comes under attack by multiple ships there is no gurantee it will make it through.
armed with:
4 railguns (front)
6 flak (front), 10 (5 on each side)
6 electro bolts (front), 18 (9 on each side)
8 large cannons (4 on each side)
6 heavy blasters (front), 14 heavy blasters (7 on each side)
Silv-atin-CC
=The Silv-atin (CC [Combat Carrier] ) Is one of the most expensive ships built by the empire of Spiveria. Designed to dock and repair light ships, acting as a mobile base and force projection, This leaves a rather large gap in the center where the docking bay is located.
Ultimately this is of little concern though because the ship was designed to be able to operate even when spilt in half down its center. This is due to a very rare design in Spiveria, twin hulling. Although this does greatly hinder it.
armed with:
6 flak (front), 10 (5 on each side)
4 electro bolts (front), 18 (9 on each side)
8 large cannons (4 on each side)
14 heavy blasters (7 on each side)
Akila
The Akila is a newly commissioned missile cruiser by Spiveria.
Armed with 18x2 HE missiles and 10 emp missiles.
4 Large Cannons
6 electro bolts
22 PD guns (front only)
38 laser bolts (front), 44 laser bolts (rear)
Azulie
The Azulie was built as an experimental test bed by Spiveria for a ion cannon design that extended much of the ship's length and later received production approval.
armed with:
1 ion cannon (front)
28 blasters (front)
2 heavy blasters (front), 34x2 (on the sides)
16 electro bolters (front), 16 (8 on each side)
Long Ship Frigate
The Long Ship Frigate was designed and built, purpose made to be carriered by the Silv-atin combat carrier. Each combat carrier can only carry one such frigate though. Additionally the long ship frigate can double as a armed transport and freighter.
armed with:
16 heavy blasters (8 on each side)
12 electro bolts (6 on each side)
12 blasters (6 on each side)
Long Ship Rail Gun
The long ship rail gun is a long ship frigate variant armed with well a railgun. Built and purpose made to be transported by the Silva-tin combat carrier.
armed with:
1 rail gun (front)
8 large cannons (4 on each side)
8 heavy blasters (4 on each side)
18 electro bolts (9 on each side)
Viper
A heavy cruiser of Spiveria built to break lines and demolish their opponents peice by peice. If you are caught by it you are as good as dead, If an enemy some how manages to survive the inital hail storm the viper will turn to its side to launch 4 nuclear torpedos from either side.
It is known to have trouble though dealing with missile cruisers that are just fast enough to stay out of range.
during development it had received the misnomer of thong cruiser because when the front was completed without the rest of the craft a few engineers thought it looked like well a thong.
armed with:
29 heavy blasters (front), 10 heavy blasters (5 on each side)
27 electro bolts (front), 4 electro bolts (2 on each side)
10 HE missiles
8 EMP missiles
8 nukes.
Meleea
The Meleea is a troop transport capable of carrying up to 110 men to their destination and can act as a light freighter to transport supplies as well.
During plantary assault landings the Meleea will detach from its orbital shield and use its thrusters to both slow down and guide it near its target destination. acting as a glider transport with the armor acting as the shock absorber and protection. the doors to the outside are guarded and covered by two machine guns. Worse case scenario the Meleea has shielding to protect it and to provide limited protection to the infantry.
Although it was not intended to be able to, it can dock with the Silva-tin. The Meleea has its own FTL engines though, allowing it to tow and come in with its own detachable orbital shields instead of being carried and towed around by the fleet.
H-Meleea
The Heavy Meleea also shortened to H-Meleea is a modified Meleea that has had an additional troop and vehicle compartment added onto its rear. Upping its total troop capacity to around 228.
the vehicle bay is capable of carrying at least two vehicles and is covered by 2 blasters on both sides.
the rear compartment also has its own generator and shielding.
Otherwise it is functionally the same as the regular Meleea.
OLD SHIPS:
Pre-Castle Wars:
<--(BD) the Scout Boat is a light craft designed and used for well scouting by the Spiverian Empire. It has a strong frontal shield with 6 laser guns; all 6 laser guns can fire forwards. 4 of these guns are mounted in the front and 1 on each side.
<--(BD) the light gun boat is used to take on other small craft (granted their target does not have electro-bolts). It is armed with 6 frontal lasers and 2 frontal electro bolts. there are 6 more lasers on the sides (3 to each side) with no rear facing weapons.
<--(BD) what the light gun boat can not take out the heavy gun boat can. its main objective is to eliminate small craft and corvettes. The heavy gun boat is armed with 4 frontal large cannons, 2 frontal electro bolts, and 4 side launching missiles. In addition to this there are 2 rear facing lasers and 4 lasers on the side (2 on each side).
<--(BD) the Bulb Corvette's job is to support the Heavy Gun Boat or take on corvettes by its self. It's secondary job however is to act as a PD screen for larger ships with 8 PD on the front and more on the sides of the corvette. The bulb corvette is armed with 6 frontal electro-bolts and 6 frontal lasers. In addition it has 2 lasers on the sides (1 on each side), 6 side way missile launchers, and 3 rear facing lasers.
<--(BD) The Heavily Armed Troop Transport aka the HATT is used to transport troops from point (a) to point (b) and can act as a light-to-medium frigate. it is armed with 4 frontal ion beams, 14 large cannons (7 on each side), 10 lasers (5 on each side), 8 electro-bolts (4 on each side)
<--(BD) The Boarding Ship (i will update design if actual boarding is made into vanilla) is a ship used by the Spiverian Empire to specifically board other ships. Its only weapons are several ion beams located at the front of the ship.
<--(BD)The Arrow Head Frigate (AHF) is a broad side light frigate which also acts as a faster transport compared to the HATT. due to its design however it is required to get much closer to its target than most other ships. It is armed with 1 frontal ion beam, 20 standard cannons (10 on each side), 20 electro-bolts (10 on each side) and 2 rear facing standard cannons.
<--(BD) this use to be the back bone of the Spiverian Fleet till being replaced by the Castle Heavy Destroyer. It is armed with 3 frontal ion beams, 4 frontal electro-bolts, 12 side firing electro-bolts (6 on each side), 16 standard cannons (8 on each side), and 16 lasers (8 on each side).
<--(AD) It is this ship the castle heavy destroyer which brought forth the greatest change in the Spiverian Fleet and method of arming their ships. Here the Spiverian Empire stopped trying to over whelm their enemies with lasers and cannon fire backed by a small number of electro-bolts in favor of causing mass system failures with mass volleys of electro-bolts backed by other weapons. while slightly lower than its original proto-type in terms of cost it is still a powerful ship. At first even the Spiverian Empire under-estimated this heavy destroyer. When a rebellion got a hold of two of these destroyers the empire had sent a single broad side cruiser to crush the rebellion. As the broad side cruiser approached the heavy destroyers and began a broad side engagement the rebels pushed one of their heavy destroyers into electro-bolt range. The broad side cruiser began to experience mass system failures in their shields and lasers allowing the cannons of the enemy destroyer to puncture through them starting mass fires and explosions. While this occurred the other destroyer pulled up to the front of the broad side cruiser and began to fire its guns as well.
the result was a massacre of the broad side cruiser's crew; none where left alive with minimal damage to the destroyers.
That was the starting battle and incident known as the Castle Wars as the war saw a ever increasing use of the heavy destroyers on both sides. eventually the rebellion was put down and the heavy destroyer was the first to be designated AD while all before it were designated as BD. AD standing for After Destroyer project and BD being Before Destroyer project.
The castle heavy destroyer is armed with: 6 frontal standard cannons, 8 frontal electro-bolts, 6 rear facing standard cannons 8 rear facing electro-bolts, 12 side way standard cannons (6 on each side) 20 side electro-bolts(10 on each side)
Post Castle Wars:
After the revolt from the Castle Wars was put down the empire was left fractured; attacked an beaten by its enemies territory taken away an some territory cut off before becoming independent states. An to add onto the troubles of the empire there were mass protest against the government for such causalities could have been prevented had the ships not been poorly designed with a tendency to go boom. An thus in a attempt to please the people and prevent further potentially worse lose of life in future wars the designation ADES was made. This designation shows the indication that the ship is experimental in nature an may or may not be adopted. The ADES program has created new ships but only two were ever officially brought into service.
<--this ship was the first of the ADES program known as ADES Cruiser (1). This ship is armed with two rail guns in the front an is other wise unarmed in the front. Rear armament consist of 2 heavy laser blasters and 4 electro-bolts. Side armament consist of 14 heavy laser blasters (7 on each side) an 28 electro bolts (14 on each side)
<----this ship is the second to have come from the ADES program known as ADES Cruiser 2. Unlike the ADES Cruiser 1 it has no railguns an instead opts for a forward weapons bay. Frontal armament consist of 6 heavy laser blasters, 6 electro-bolts and 4 normal laser blasters. The ships rear facing weapons bay consist of 6 heavy laser blasters and 4 electro-bolts. The side weapons bay consist of 4 standard cannons, 3 light laser blasters, and 14 electro bolts on each side.
<-- While the ADES program's primary concern was increasing ship production an survivability it was also looking to replace ships in current usage that are out dated an out performed by the newer ships of the empire's enemies. The result of looking for a heavy hitter was the ADES Battleship. A notable weakness however is the lack of shielding its two frontal railguns have which have led to costly repairs in its test fights when the enemy managed to get in an take out the gun.
The ships frontal armament consist of 4 standard cannons and 8 electro bolts to go with the two rail guns.
Rear armament consist of 4 standard cannons and 8 electro bolts mirroring the armament in the front aside from the lack of rail guns.
The side weapons bay contains 6 standard cannons, 1 light laser blaster, an 14 electro bolts on each side.
<--ADES Sviper was the first to be officially adopted by the empire; its primary role is to transport troops an supplies. the slits in the ship in the middle are there for drop pods and behind this area is a open space to store shuttles and supplies. This ship is unique in the spiverian fleet because it has a single reactor room/core that was shifted to the right side of the ship to make room for the storage/shuttle section of the ship. Another thing that makes this craft unique amongst the fleet is a rather odd lack of any weapons on the front or rear of the ship. If one ever needs to take an engagement with this craft it is recommended to keep the enemy on the left broad side. However; it is recommended to avoid engagements as its purpose is to deliver troops an supplies. If one finds its self unable to runaway it is recommend to let other ships take the engagement while the Sviper waits for a few moments before rushing forth either to its designated planet or to move behind enemy ships an commit to broad siding the enemies rear.
Broad Side Weapons Bay: 7 standard cannons and 14 electro bolts on each broad side.
<--This behemoth of a ship is known as the ADES Freea. The Freea was the second ship to be adopted but not necessarily for practicality. This ship was designed to cause fear an terror to those who saw it. Its hefty armament although mainly a broad side ship also works in its favor for this purpose because it can dish out the punches needed to maintain its imposing aura. However, it is a very expensive ship; so much so that even the spiverians thought about ending its construction an added slits into its design to help save cost. This led to the Freea being named unofficially as the Slited One.
The Freea's frontal armament consist of 2 frontal railguns at an estimated 400% power and 6 standard cannons with 12 electro bolts. Its backwards facing weapons bay consist of 4 standard cannons an 8 electro bolts.
The broad side weapons bay consist of 8 standard cannons and 16 electro-bolts on each side.
As a whole the Spiverian Empire through this program had produced 100 ADES Cruiser 1s, 200 ADES Cruiser 2s, 10 ADES Battleships, 100 Svipers, and last but not least a single Freea. After the program had closed the empire had ordered the production of 10,000 Svipers an 100 Freeas. The Spiverian fleet is still re-arming its self from the costly civil war but the Spiverian Empire has no intention of staying quite. The first thing on the empire's agenda is to cleanse the pirates from its remaining space who had taken root during the Castle Wars. After wards the empire plans on expanding its fleet an intends to reclaim all of its territory an more.
Rearmament:
After cleansing their remaining space from pirates the Spiverian Military underwent a phase of rearmament and looking for ships to replenish their ranks.
<--the Pill Bug is a enlarged and modified freighter shuttle used to deploy troops planet side and to take on small corvettes as well as fighters/bombers. With the Pill Bug's armament it can clear out a landing area. An it has the additional role of a spy craft and long range scout with its array of sensors.
<-- The Balloner Ship is used to drop troops via insertion pods and to land fresh reinforcements at bases an outpost across Spiverian space an where else they maybe required to do so.
<--The Phalanx Cruiser is a new cruiser in the Spiverian Navy that like the ADES Cruiser 1 has two railguns an is a hybrid artillery-broadside. The Phalanx has two sensory arrays to pick up on distant targets an using this it fires its railguns supported by two ion beams. In a attempt to maintain speed it has multiple engine blocks which along with its hefty armor has brought the cost of it up to 6.5-7 million.
Royal Guard Ships:
<--The RG Brood Mother is the first ship meant to be solely used by the Royal Guard, The Brood Mother is a dedicated super carrier with limited return fire capabilities (P.S. ship was built using the huge ship thing an is massive it can hold up to 18 pill bugs on each hanger bay which to give you an idea is wide enough to almost fit the wraith and it can fit length wise in it so yeah my computer was lagging while I built this behemoth and I know this because I measured it by spawning in pill bugs as a measurement. an the empty spaces outside of the hanger bay can be used to hold more ships technically as well so.,.you spawn this in you will lag). Due to the Brood Mother being a super carrier it also works pretty dandy at carrying things other than other ships.
Spiverian Lore: https://forum.cosmoteer.net/d/11288-spiveria-updated