Thanks everyone for testing RC1 and RC2! RC3 is now available for testing! This RC has a number of balance changes that weren't in the previous RCs, so your feedback on them would be greatly appreciated!
Download Cosmoteer 0.15.9_rc3
Changes since RC2:
- Ship rotational inertia has been increased back to 200% of realistic value. (reverts the RC1 change)
- Ships no longer bounce off each other when colliding. (reverts the RC1 change)
- Increased Nuke targeting arc from 90 to 200 degrees.
- Increased Nuke projectile lifetime from 9 to 18 seconds.
- Increased Nuke homing rotating speed from 30 to 45 deg/sec.
- Increased Nuke peak velocity from about 30 to about 60.
- Decreased Nuke initial velocity from 20 to 10.
- Increased Nuke projectile HP from 3600 to 7200.
- Increased EMP projectile HP from 1600 to 3200.
- Armor that is drained by an EMP blast will no longer fully block subsequent EMP blasts that hit shortly thereafter. Armor will slowly recover its ability to block EMP blasts over 10 seconds.
- Doubled the force strength of Tractor Beams when pushing.
- Halved the power consumption of Tractor Beams when pulling.
- Increased Point Defense damage vs projectiles from 100 to 150.
- Point Defenses will now show their firing arcs and ranges.
- In multiplayer Arena mode, ships will now be invulnerable for 5 seconds (10 seconds at half speed) after spawning.
- When drawing the paths to the nearest ammo, power, or crew sources, only the nearest 5000 tiles will now be searched, improving performance when building very large ships that either don't have a source at all or it's very far away.
- Misc translation updates.
- Bugfix: Mines that were destroyed by flak weren't spawning shrapnel.
- RC Bugfix: Occasional audio-related freezes.
- Modding: ExplosiveAmmoDrainSink components now have an optional 'RecoveryRate' parameter that, if specified, controls the number of drainable ammo points that will be restored every second. (If not specified, they will be restored instantly after each hit.)