System.AggregateException: A FastParallel task threw one or more exceptions. (A FastParallel task threw one or more exceptions. (Pathfind operation failed!))
---> System.AggregateException: A FastParallel task threw one or more exceptions. (Pathfind operation failed!)
---> System.InvalidOperationException: Pathfind operation failed!
at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntRect start, IntRect end, Boolean useTraffic)
at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end, Boolean useTraffic)
at Cosmoteer.Ships.Crew.Crewman.Cosmoteer.Ships.Crew.CrewManager.ICrewmanMembers.UpdateDestinationAsync()
at Cosmoteer.Ships.Crew.CrewManager.UpdateCrewAsync(Int32 startIndex, Int32 endIndex)
at Halfling.Performance.FastParallel.RunParallelTask(ParallelTask task)
--- End of inner exception stack trace ---
at Halfling.Performance.FastParallel.For(Int32 fromInclusive, Int32 toExclusive, FastParallelAction body, Int32 batchSize)
at Cosmoteer.Ships.Crew.CrewManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root)
at Halfling.Scene2D.SceneComponent.Halfling.Scene2D.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root)
at Cosmoteer.Simulation.SimRoot.<>cDisplayClass143_0.<ParallelFixedUpdate>b0(Int32 i, Int32 _)
at Halfling.Performance.FastParallel.RunParallelTask(ParallelTask task)
--- End of inner exception stack trace ---
at Halfling.Performance.FastParallel.For(Int32 fromInclusive, Int32 toExclusive, FastParallelAction body, Int32 batchSize)
at Cosmoteer.Simulation.SimRoot.ParallelFixedUpdate(IFixedUpdateableSceneObject[] array, Int32 startIndex, Int32 count)
at Halfling.Scene2D.SceneRoot.FixedUpdateForBucket(Int32 bucket)
at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket)
at Halfling.Scene2D.SceneRoot.FixedUpdate()
at Cosmoteer.Simulation.SimRoot.FixedUpdate()
at Halfling.Timing.FixedUpdater.Advance(Action action)
at Halfling.Scene2D.SceneRoot.DoFixedUpdates()
at Halfling.Scene2D.SceneRoot.Update()
at Cosmoteer.Simulation.SimRoot.Update()
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent)
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent)
at Halfling.Application.Director.CallUpdate()
at Halfling.Application.Director.DoUpdate()
at Halfling.Application.Director.GetRunIterator()+MoveNext()
at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
at Cosmoteer.GameApp.Main(String[] args)