i wanted to create new weapon for cosmoteer that feels different in their use and different from what other modders have created. No bigger numbers here but some alternative balanced (i try to) weapons that add some diversity to the vanilla weapons.
New discord for Akinata Weapons Variants!
For the people who follow my work or want to discuss about issues/balancing , new content or create ships/make suggestions about this mod easily.
(Activate both weapon variant and stargate mod if you want to play bounty mode with weapon variant as some ships use some stargate weapons.)
Download link: COMPATIBLE WITH VERSION 0.12.11and 0.12.12 OF COSMOTEER!
New 0.0.7 version!
(and read the "====>READ THIS !!!!====>HOW TO INSTALL====>" just below if you have some issues)
====>READ THIS !!!!====>HOW TO INSTALL====>
Don't use the ingame tool to intall my mods because there is 2 mods in that download becasue the stargate mod and the weapon variants mod are separated.
extract the content of this compressed file into:
If you want some very nice music while playing cosmoteer go and take a look at Namek's mod : https://forum.cosmoteer.net/d/2577-namek-music-mod-v0-0-2/3
-ammo eater will have 1 more AOE range on the drain and will drain one more ammo per hit.
-perforator firing rate will be the same as the big cannon (1.2) and will deal more damage. (but same dps as before)
-detach bomb will have 200 targeting range instead of 190.
-mk2 drones will have 11 in penetration power instead of 10.
-lower cost for the turret missile launcher (7000 instead of 8500).
-higher cost for the scatterer (3500 instead of 3000) and less fire starting chance (10% instead of 20%).
-drill missiles better chance of starting fire (75% instead of 60%) and lower cost (12000 instead of 14000).
-Udrill missiles lower cost (24000 instead of 26000).
-suicide bomb do more damage and cost 1000 less.
-asgardian beams do a bit more damage (1600 per 0.1s instead of 1500 per 0.1s).
-some things i might have forgoten...
-New awesome textures ! (the textures are all in the weapons variants mod)
-New ships and new bounty mode ships!
-One extra test gun.
I will share here what i have done so far:
Perforator : (AP rounds)
Howitzer : (HE rounds)
Burster : (chaotic burst of laser projectiles)
drill missile launcher : (penetrate and burn)
S.E.M.P.D. (supressive energy mass point defence) : (anti-missile energy wall)
Unstable drill missile launcher : (penetrate and detonate)
Ammo eater : (corrode enemy shells, missile parts and railgun ammo)
thunder ray : (drain power with precision)
turret missile launcher : (a missile in a turret)
scatterer : (space shotgun)
laser gatling : (rapid fire laser cannon)
suicide bomb and detach bomb (usefull for kamikase or carriers)
The suicide one will explode upon contact with an ennemy. large aoe, large damage and friendly damage.
The detach bomb is a little component that will detonate himself, destroying only structure around him, to separate 2 or more ships that were linked by some structures parts.
Fun fact: the detach bomb can be used in number behind a ship to propulse it for the suicide bomb ship to get closer to its target.
tractor beam : (don't let anyone escape)
Attract your enemy with the power of love.
explosive saw blades thrower : (penetrating saw blades with double detonation)
overcharged battery launcher(throw emp explosive battery) with its overcharged battery factory :
a canon that will launch overcharged battery cell which explode on impact, sucking power in a little aoe.
overcharged missile launcher : (emp missile that can damage the shield generator upon hitting its shield)
test gun : (it's like a box of chocolate, you'll never know what's inside. it is obviously not balanced)
Stupid gun i use for testing purpose. It is at the moment a ... SURPRISE!
This time there is 2 test guns !! double the fun.
STARGATE THEMED WEAPONS!
I decided to work on some weapons from the stargate universe.
goa'uld staff cannon : (death glider weapon)
goa'uld twin staff cannon : (al'kesh weapon)
asgard plasma beam : (odyssey weapon)
Vanilla ion beam colored in blue. (subject to changes)
It fire a powerfull yet short lived beam that will destroy anything.
asgard plasma beam mk2 : (daedalus weapon)
asuran drone launcher mk1 : (an attempt of recreating stargate drones launcher)
asuran drone launcher mk2 : (asuran/ancient drone launcher capable of launching shield penetrating drones)
drones factory & drone storage :
wraith dart gun : (dart weapons)
f-302 machingun : (f-302 weapon)
tau'ri railgun turret : (Railgun turret used by the Tau'ri ships)
Some Decals :
upcoming features :
_Multi-missile suicide bomb(wip)
_high range tractor beam(done)
it was requested by someone who wanted a sort of anti missile kitter. it will be the same price as the tractor beam but will have 40% less tractor power and 40% more range. (max range 200, the same as missile launchers)
_4ball Heavy cannon(done)
A recycled verion of the actuall test gun 2. Since the mine launcher will have a complete revamp i thought it would be a waste to scrap this one so i reworked it a ltitle and created a 4 shells burster.
It is not yet possible to have AOE effect on anti missile type of projectiles. So it will be able to hit only one missile per projecile.
_tau'ri f-302 missile launcher(wip)
_new editor group : "AkinataBIG"
no more variants of vanilla weapons here but BIG weapons.
=> repeater Giant heavy cannon gatling.
=> battleship cannon turret big 3 barrel cannon turret like those on ww2 battleships.
_extra dimensionnal energy missile(delayed)
_long range torpedo (planned for a futur version of this mod)
_regenerative wraith living armor (waiting for a new version of cosmoteer)
_melee weapons (waiting for a new version of cosmoteer)
Medieval themed weapons : (planned for when i hit the version 1.0 of the stargate mod)
railgun turret ammo box will have 50 ammo instead of 100, it will also do 5% less damage to sheilds.
burster will deal 50 more damage per projectile.
ammo eater will be able to corrode missile parts and railgun ammo.
overcharged battery launcher damage and aoe damag will get a nerf.
overcharged missile will do more damage to shield generator but will do less aoe damage. Their emp AOE will have 1 more range and no fall off.
thunder ray will drain more power (+300 units per hit)
nerf railgun turret health. (8k instead of 12k).
howitzer aoe will be nerf (-0.5). fire starting chance changed from 10% to 5%.
to better fit the 2 ammo per fire for the perforator i have changed its fire rate from 1,2 to 1,5. its damage had a 30% damage increase.
waiting for feedback
Feel free to give me feedbacks on those weapons as i try to make them as balanced as possible against vanilla weapons.