Super_Mapper You sure you have the 40k mod?
CaptainRedstone Double-check you have WH40K enabled
That jbox1.stockmod .....
I think that IS WH40K.
Terket Loaded this and it didn't crash.
Super_Mapper 02/16/2020 20:10:54 | cosmoteer.huge_ships 02/16/2020 20:10:54 | Kroom.Krooms_DecalPack 02/16/2020 20:10:54 | Kroom.Krooms_Forge 02/16/2020 20:10:55 | Kroom.Normal_Armor_Expanded 02/16/2020 20:10:55 | jbox1.stockmod
Holy shit... It is...
OH MY GOD ! @kola2134 ! @CaptainRedstone ! WTF!?
Super_Mapper Jbox didn't make WH40K. Are you sure that that's the proper mod?
Ultranova 🤔 Never even heard of that Super_Mapper Try disabling WH40K and loading the ship. I bet it loads, just without WH40K parts
CaptainRedstone It is. Jbox was the original coder before he dipped.
CaptainRedstone Ultranova The issue is if I change the mod ID all ships with parts are dead because it doesn´t recognize the parts anymore. If I remember corrrectly that is, could also be I´m just being an idiot again. Should probably try another time. As for the error... don´t have a clue, he isn´t even using any of the new parts, which makes it even weirder.
CaptainRedstone I NEED THE WH40K PARTS!
Drakador_Chaos It's only if you change the part ID that the parts won't load, iirc. I've changed mod IDs a few times and parts still load perfectly fine.
-face desk-
Super_Mapper Yeah, but we can´t determine the position of the issue if you don´t do that, you can still turn it on again afterwards.
Super_Mapper Dude calm down. It's not like loading it without the WH40K parts will instantly, permanently delete all of them. I'm trying to help figure out which mod is causing the issue. Plus, if that does work, then your ship is in trouble anyway
Drakador_Chaos I need to restart the game in order for the mod to take effect.
CaptainRedstone I think I know which part causes the crash.
The god damn heavy macro cannon.