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image https://forum.cosmoteer.net/assets/images/6068-pa6f8smqWBvdyLkc.png

Although there already exists Stargate mod variants out there (for example Akinata´s) I started developping my own variant.
This Project started as a Mod for a better shielding System and expanded. See the "ShapeAdaptiveShields Mod" here:
https://forum.cosmoteer.net/d/9142-shape-adaptive-shields-mod

I made some Progress during the time where it was still known as the shapeAdaptiveShield Mod.

!! Please note before clicking on the links:

  • For the historical versions, directly clicking the links doesnt work, the Forum page Shows a "Page not found" error. This can be solved by copying the link and directly pasting it into a new browser tab.
  • The latest Version is displayed in a GoogleDrive document box, which should Show a link Icon in the top right corner when you hover your mouse Cursor over it. Clicking this should open a new browser tab with the download menu.

!! Please note before reporting bugs:
Please don't post the entire error message, since relevant Information is contained within the first 5 to 10 lines.
If i Need the rest of the error message for further Investigation, i will notify you with a Reply.

!! Known Bugs (not yet fixed):

  • unpredictable crashes at explosiveDamage (missiles, etc.) using shieldArmor
    | at Cosmoteer.Ships.Parts.Defenses.ArcShield.OnHit(Vector2D bulletLoc, Int32 damage)
    | at Cosmoteer.Simulation.HitEffects.ExplosiveDamageEffectRules.Proxy.OnHit(…)
    This bug is in the game's code and causes a crash when the part the shield originates from is destroyed at the same time as the shield gets hit. Explosive damage (missiles, flak, reactors, ...) are usually the cause. The game tries to reference an object that does not exist anymore when it tries to play the hit effect. the same effect was observed with vanilla shield generators (reduced shield radius). <Thanks to @StealthDrifter for helping me figure this one out>

Mod Version description: [release . partCount . approach/partVersion]

NEWEST Version: ModVersion / [compatibleGameVersions]
0.13.31-Patch1 / [0.15.7 - 0.15.8 - 0.15.12 - 0.15.15 - 0.15.17b]

Here are some historical versions: ModVersion / [compatibleGameVersions]
0.2.04 / [0.14.6]
https://drive.google.com/open?id=119_qdxk3rZ2H_zNT5tVsi2j2vFW4SxF5
0.2.10 / [0.14.15]
https://drive.google.com/open?id=1ops1YCIkmOtGLEI83dRoTR8sxg-R7CV3
0.5.12 / [0.15.0]
https://drive.google.com/open?id=1_0EUU3TYD-_Z2iqJJYgjyhBttZETeZhi
0.7.12 / [0.15.0]
https://drive.google.com/open?id=1I919dXAPw4ooozN_7PKdjzych-7osJPN
0.8.15 / [0.15.0 - 0.15.1 - 0.15.5]
https://drive.google.com/open?id=14WJFDnpYiCDPOnXda4wor4HLs9M1uYn7
0.9.16 / [0.15.5 - 0.15.6]
https://drive.google.com/open?id=1hBoF9HY3FIMx8gf_DSMBEy63AXRjr5h4
0.9.17 / [0.15.5 - 0.15.6]
https://drive.google.com/open?id=1Fvsa0dJYW1Ky2kE36fJXU_b-oFE2gMt4
0.9.27 / [0.15.5 - 0.15.6]
https://drive.google.com/open?id=1zMqPeO22dh6aQ3KVkrWmdtZBPwR7DDxr
0.9.28 / [0.15.5 - 0.15.6]
https://drive.google.com/open?id=1PbW5gKDHJy-vqbAhdWJ1PpfB7-x4O1MU
0.10.29 / [0.15.5 - 0.15.6]
https://drive.google.com/open?id=1ucK021aS72u0H4ca1jZFsjINpDvN3sGu
0.12.30 / [0.15.5 - 0.15.6]
https://drive.google.com/open?id=1FcsRYMn1Ea-WajqOZ4cxR3wG22nJUFH4
0.12.31 / [0.15.6 - 0.15.7]
https://drive.google.com/open?id=1BEOm8Ti_LFGlqKz865YxbCdF_6msOFIu
0.13.31 / [0.15.7 - 0.15.8 - 0.15.12 - 0.15.15]
https://drive.google.com/open?id=1JHTRD2E9Ea9r6vBsI1E-XYePff3uDF2r

This Mod is still under development and will receive updates for new game versions and new parts (more or less regulary)

The Mod Adds:

Ancient Drone..
Factory
image https://forum.cosmoteer.net/assets/images/6068-bcSKuCWauFCARvCj.png
Manufactures the hybrid Energy-projectile guided weapon, that was designed by the Lantian Ancients.
These don't do much Damage on their own and can easily be shot down, but are deadly when used in large swarms.
(now supports the incrase in Efficiency for factories next to it)

Storage
image https://forum.cosmoteer.net/assets/images/6068-n6lA1oG22fZyfCeI.png

small Launcher
image https://forum.cosmoteer.net/assets/images/6068-4vK73CYRnKpaXies.png
Ideal for small fighter craft, intended for use at the ships outer hull.

large Launcher / Drone Bay (like seen on Atlantis City in the TV Series)
!! Lagg Warnig !! ->no more than 3 of those per capital ship recommended, None on fighters.


This is a large storage bay for Ancient drones. It will fire a salvo of the complete storage volume (80 drones) at once when triggered from the main ship command panel.

medium PlasmaPulseCannon (Roof turret)
image https://forum.cosmoteer.net/assets/images/6068-J6nUYk68gIYykVmL.png
image https://forum.cosmoteer.net/assets/images/6068-JWp8QknANZ0NqAPO.png
This weapon fires powerful Bursts of superheated Plasma projectiles. Ist Barrel has been mounted on a sloding rail on top of the Roof.

roof point defense


Increased time for overcharging the projectiles, yealded more Damage and accuracy by the Price of firing rate.

inertia thruster

This device uses Manipulation of Gravimetric fields to Change the ships inertia.
Mostly a part that is intended for cosmetic use. Most scifi ships only have visible thrusters at the rear end, but no reverse or manuvering thrusters. This part can be placed inside the ship and help the aesthetic by replacing the extra thrusters.

auxilliary console
image https://forum.cosmoteer.net/assets/images/6068-j5A35xiLOSnm7gm7.png
This is a random console located at the walls of a corridor. In emergancy situations, Crew can still acces the mainframe Network of the ship and provide it with Combat and flight commands.

The "ShapeAdaptiveShields" System (Link to description of that Mod at the top)
Internal Shield Generator
image https://forum.cosmoteer.net/assets/images/6068-c6DJk81E4SwttYmz.png

Shield conductor variants of all known vanilla armor variants
-> detailed description of those parts available at the link above <-

contact me:
Tsamsiyu.yt@gmail.com

I think you'll get burnt out maintaining two versions, and I think you'd be better off keeping it as one, but that's just me

False_God
Thank you for your concern,
but copying over parts of the System that get developped here, is a fairly simple task

    There are 2 ship classes already included: "Terran" and "Asteroid".
    I want to add all the new parts as a complete new ship class.

    Does anyone know where the "terran.txt" file is included? I Need to know that Location to add my Version of that ship class file. Or some other way of adding that if it is even possible.

    EDIT:
    I found it, that Version will be postet with the next parts-update

      16 days later

      I added a kind of internal thruster and a Roof mounted Point defense System to the collection.
      Next up will be a new power delivery System with conduits (if i understand the railgun's buffing system)

      somehow, the Forum page decided that the list of links is too boring and replaced it with a much longer Array of boxes that take up too much space and i dont know how to get rid of that...

      7 days later

      @Tsamsiyu Hey! may not be of much importance, and it's up to you to see if it is, but when using your parts on my Aurora replica i noticed the roof plasmas where a bit too light colored for the darker paint of the Ancient ship
      after it's up to you to decide if that's an issue or not, just something i noticed
      oh and i also find the shield generator's roof effect to be a bit too noticable
      again its up to you to see if you care or not, just thought i'd share my oppinion of that
      also looking up to testing the 2 new parts 😃 keep up the great work !

      Tsamsiyu Try

      [url=http:/...]text orlink[/url]
      

      Tyaestysu
      I bet your Version of the Aurora Looks nicer than mine... I think art is Always a very subjective Topic to talk About.

      For the Plasmas, i just used the weapon sprite of the large vanilla laser and slapped it on the Roof.
      I am not the greates Artist and have to Hand draw all of my graphics, since there is no development Team behind this mod (just me). I think you understand if i like to use some opportunities to simplify stuff.
      If you have/come up with some sprites that look more like the weapons on the original, I will consider swapping them Right away.

      For the Shield effect, i'd like to keep it but i could put down the brightness of the effect.
      Any changes to the shielding System done here will also effect the components of my other mod: "ShapeAdaptiveShields"

      Thank you very much for the support and for sharing your opinion.
      This is really what keeps me working on it

      Lafiel
      that works, thanks

        Tsamsiyu if you give me the dimensions of the sprite (in pixels) i could try working up something

        this isnt the place but eh: the Aurora in Question

          Tyaestysu
          That is definetly better tahn mine...
          My design also was focused on multiplayer Combat Efficiency.

          The part is 2x2 tiles large. Each tile is 64 Pixels square. The png files are 128x128 total.
          Currently there are 8 animation files for the charging and recoil animation. The total number of Animation files doesnt has to be 8 though. (ideally: 2x files: {2;4;8;16;[...]})

          Thats at least one of approximetly 6 or 7 variations: (the strongest one)
          This one is complete vanilla and a good example that im not good at painting ships

            Tsamsiyu I can't download

            REvenger

            adding links is a bit strange… (or ist just me)

            I changed the main download back to just the url, which causes the Forum page to Display a large box that takes up much space but can be directly accessed.
            The historical versions will still give an error when you click on them but copying the link and pasting it into a nwe Browser tab works fine

              9 days later

              You are a savior for bringing this back!

              Can you change the ancient weapons from green to yellow? The Aurora's secondary weapon systems are yellow lasers, or am I wrong? The green laser comes from the satellite weapon.

              Light, Medium, and Heavy drone launchers?

              ZPM Slot as a small reactor that gives off batteries that have more energy than Large Reactor Batteries. Of course, it would be really expensive.

              Wraith weapons, when they come, should be really cheap and weak on their own. This encourages the making of large arrays of laser cannons (like what would be seen on a hive ship, and fits the whole idea of the Wraith)

              OneRubySky

              actually, i am currently coding the base of a drone bay, like the ones seen on the City-class ships, that doubles up as storage AND salvo launcher.
              I will (most likely) rework the green textures that i borrowerd somewhere into yellow-white ones with blue-ish trail

              There will be something like the zpm you described but as part of what i will be calling "Engineering deck"
              this will be simmilar to the existing engine room, with some Major differences. the Engineering deck on ist own is Pretty useless. Some sort of modern(non-vanilla) power supply (zpm/naquadah gen/...) has to be connected to make it work.
              The rest of the ship can be connected to the room via power conduits.

              As for the wraith, they currently are just an empty Folder... I planned on addding every faction to their respective ship class. Additional to the existing Terran and Asteroid classes there will be ancient, wraith and Maybe ta'uri

              I find it Pretty hard to not simply write my own itteration of a part that already exists in another mod. By now, many ideas have benn implemented already (for example the conduits in abh)
              But i am glad you like it

              <Though no idea when These changes will arrive: School is really busy Right now>

                Might I inquire the purpose of the auxiliary console? Crew don't seem to use them...

                  ResExsention
                  As the Name suggests, is auxilliary...
                  It is not the Purpose of this part to replace the vanilla Control room. For that reason, it has only half the sight radius and is turned off by Default. You have to tun it on in order for the Crew to use it.
                  It was meant to be a way to regain Control over partly destroyed ships or to Control fighters

                  I will likely Change the Default to turned on for convenience, which means that the part will occupy Crew from powering your shields for example.

                    add railguns

                      11 days later

                      AWESOME mod, I love it and just wanted to let you know it works in the newest version 0.15.7 but did have an error.
                      So here is the data. hopefully it will be an easy fix.

                      MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
                      PLEASE REPORT IT TO THE CREATOR OF THE MOD.

                      System.NullReferenceException: Object reference not set to an instance of an object.
                      1) at Cosmoteer.Ships.Parts.Defenses.ArcShield.OnHit(Vector2D bulletLoc, Int32 damage)
                      2) at Cosmoteer.Simulation.HitEffects.ExplosiveDamageEffectRules.Proxy.OnHit(SimRoot sim, Int32 amount, EffectInfo effectInfo, HitEffectParams effectParams, HitInfo hitInfo)
                      3) at Cosmoteer.Simulation.HitEffects.BaseExplosiveEffectRules2.<DoEffect>g___DoEffect|8_0(Single maxRadius, <>c__DisplayClass8_0& )
                      4) at Cosmoteer.Simulation.HitEffects.BaseExplosiveEffectRules
                      2.DoEffect(HitEffectParams effectParams)
                      5) at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state)
                      6) at Halfling.Application.QueueingSyncContext.HandleQueue()
                      7) at Halfling.Application.Director.GetRunIterator()+MoveNext()
                      8) at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
                      9) at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
                      10) at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
                      11) at Cosmoteer.GameApp.Main(String[] args)

                      03/28/2020 08:42:23 | Logging successful initialized.
                      03/28/2020 08:42:23 | .NET Core Runtime Version: 3.1.2
                      03/28/2020 08:42:23 | Running as a 64-bit process.
                      03/28/2020 08:42:23 | Local: en-US
                      03/28/2020 08:42:23 | Language: en-US
                      03/28/2020 08:42:23 | Cosmoteer version 0.15.7 build 0.15.7_standalone
                      03/28/2020 08:42:23 | Build Date: 3/23/2020 8:22:16 PM
                      03/28/2020 08:42:23 | Build Commit: 3cccc88f85dd903d90b0c7396c138ee5d325082f
                      03/28/2020 08:42:24 | Microsoft Windows 10 Pro 64-bit 10.0.18363
                      03/28/2020 08:42:24 | Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 logical / 4 physical cores)
                      03/28/2020 08:42:24 | 65467.4 MB RAM
                      03/28/2020 08:42:24 | NVIDIA GeForce GTX 760 (26.21.14.3630) (9/4/2019)
                      03/28/2020 08:42:24 | 2048.0 MB VRAM
                      03/28/2020 08:42:24 |

                      03/28/2020 08:42:24 | Loaded app settings.
                      03/28/2020 08:42:24 | Set application DPI mode: PerMonitor
                      03/28/2020 08:42:24 | Setup default cursor.
                      03/28/2020 08:42:24 | Using display adapter 0
                      03/28/2020 08:42:24 | Created DXGI factory.
                      03/28/2020 08:42:24 | Adapter #0: NVIDIA GeForce GTX 760
                      03/28/2020 08:42:24 | Output #0: Generic PnP Monitor (1920x1080)
                      03/28/2020 08:42:24 | Output #1: Generic PnP Monitor (1920x1080)
                      03/28/2020 08:42:24 | Adapter #1: Microsoft Basic Render Driver
                      03/28/2020 08:42:24 | Updated Windows form configuration for borderless window.
                      03/28/2020 08:42:24 | Created Windows form.
                      03/28/2020 08:42:24 | Direct3D Feature Level: Level_11_0
                      03/28/2020 08:42:24 | Created Direct3D 11 Device.
                      03/28/2020 08:42:24 | Created swap chain: 1920x1080.
                      03/28/2020 08:42:24 | Created window.
                      03/28/2020 08:42:24 | Created clock.
                      03/28/2020 08:42:24 | Created graphics manager.
                      03/28/2020 08:42:24 | Created XAudio2 device.
                      03/28/2020 08:42:24 | Created audio manager.
                      03/28/2020 08:42:24 | Created input manager.
                      03/28/2020 08:42:24 | Created default font.
                      03/28/2020 08:42:24 | Initial app state is 'MainMenu'
                      03/28/2020 08:42:24 | Initial application settings:
                      03/28/2020 08:42:24 | LastGameVersion:
                      03/28/2020 08:42:24 | InitState: MainMenu
                      03/28/2020 08:42:24 | Language:
                      03/28/2020 08:42:24 | LockCursor: False
                      03/28/2020 08:42:24 | EdgePanMode: Analog
                      03/28/2020 08:42:24 | EdgePanSpeed: 15
                      03/28/2020 08:42:24 | KeyboardPanSpeed: 15
                      03/28/2020 08:42:24 | KeyboardZoomSpeed: 10
                      03/28/2020 08:42:24 | KeyboardRotSpeed: 90°
                      03/28/2020 08:42:24 | EnableMouseWheelZoom: True
                      03/28/2020 08:42:24 | InvertMouseWheelZoom: False
                      03/28/2020 08:42:24 | MouseWheelZoomSpeed: 1.12
                      03/28/2020 08:42:24 | MouseWheelZoomAtCursor: True
                      03/28/2020 08:42:24 | AutoTrackOnScreenShips: True
                      03/28/2020 08:42:24 | StickyFocus: True
                      03/28/2020 08:42:24 | DpiScaleMode: Dpi100
                      03/28/2020 08:42:24 | AnimateBackgrounds: True
                      03/28/2020 08:42:24 | BackgroundGrid: True
                      03/28/2020 08:42:24 | FancyParticles: True
                      03/28/2020 08:42:24 | UncompressedTextures: False
                      03/28/2020 08:42:24 | TargetFps: FpsTarget30
                      03/28/2020 08:42:24 | AllowShipDeselection: False
                      03/28/2020 08:42:24 | CtrlSelectsParts: True
                      03/28/2020 08:42:24 | EnableCollisionAvoidance: True
                      03/28/2020 08:42:24 | PreferBlueprintMode: False
                      03/28/2020 08:42:24 | BlueprintAutoPause: True
                      03/28/2020 08:42:24 | ShowInvalidBlueprints: True
                      03/28/2020 08:42:24 | ShowAutoRemovedParts: True
                      03/28/2020 08:42:24 | ShowAutoRemovedDecals: True
                      03/28/2020 08:42:24 | BuildAutoFocus: True
                      03/28/2020 08:42:24 | BuildAutoRotate: True
                      03/28/2020 08:42:24 | BuildAutoInteriors: True
                      03/28/2020 08:42:24 | PaintAutoFocus: True
                      03/28/2020 08:42:24 | PaintAutoRotate: True
                      03/28/2020 08:42:24 | PaintAllowOverwrite: True
                      03/28/2020 08:42:24 | PaintMirrorEnabled: False
                      03/28/2020 08:42:24 | PaintMirrorAxis: Vertical
                      03/28/2020 08:42:24 | RepairAutoFocus: True
                      03/28/2020 08:42:24 | RepairAutoRotate: False
                      03/28/2020 08:42:24 | BuildAllowOverwrite: True
                      03/28/2020 08:42:24 | BuildAutoDoors: True
                      03/28/2020 08:42:24 | BuildShowNearestPaths: True
                      03/28/2020 08:42:24 | BuildMirrorEnabled: False
                      03/28/2020 08:42:24 | BuildMirrorAxis: Vertical
                      03/28/2020 08:42:24 | ShowStatBars: True
                      03/28/2020 08:42:24 | CrewMirrorEnabled: False
                      03/28/2020 08:42:24 | CrewMirrorAxis: Vertical
                      03/28/2020 08:42:24 | CrewAutoFocus: True
                      03/28/2020 08:42:24 | CrewAutoRotate: True
                      03/28/2020 08:42:24 | ShowCrewPaths: True
                      03/28/2020 08:42:24 | ShowCrewHomes: True
                      03/28/2020 08:42:24 | DefaultRoles:
                      03/28/2020 08:42:24 | RowsOfParts: 1
                      03/28/2020 08:42:24 | GrabLeavesCorridors: True
                      03/28/2020 08:42:24 | RepairAutoDoors: True
                      03/28/2020 08:42:24 | AutoHireCrew: True
                      03/28/2020 08:42:24 | PartToolTips: True
                      03/28/2020 08:42:24 | PartToolTipsDefaultToStats: False
                      03/28/2020 08:42:24 | AutoSave: True
                      03/28/2020 08:42:24 | AutoSavesToKeep: 10
                      03/28/2020 08:42:24 | QuickSavesToKeep: 10
                      03/28/2020 08:42:24 | AutoSaveInterval: 600
                      03/28/2020 08:42:24 | SaveLostShips: True
                      03/28/2020 08:42:24 | LostShipsTokeep: 10
                      03/28/2020 08:42:24 | FtlAutoSave: True
                      03/28/2020 08:42:24 | ShowOnShipIndicators: True
                      03/28/2020 08:42:24 | ShowZoomedOutBlibs: True
                      03/28/2020 08:42:24 | ShowOffScreenBlips: True
                      03/28/2020 08:42:24 | PingNearbyEnemies: True
                      03/28/2020 08:42:24 | AutoPauseOnLostFocus: True
                      03/28/2020 08:42:24 | ScreenShake: True
                      03/28/2020 08:42:24 | ShowMidpointFocusWidget: True
                      03/28/2020 08:42:24 | VersionCheckMode: Stable
                      03/28/2020 08:42:24 | EnableMetrics: True
                      03/28/2020 08:42:24 | PreferBorderlessWindowToggle: False
                      03/28/2020 08:42:24 | MasterVolume: 1
                      03/28/2020 08:42:24 | EffectsVolume: 1
                      03/28/2020 08:42:24 | InterfaceVolume: 1
                      03/28/2020 08:42:24 | ShowTutorials: True
                      03/28/2020 08:42:24 | AutoFtlJump: False
                      03/28/2020 08:42:24 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.Paint.PaintScheme]
                      03/28/2020 08:42:24 | DefaultBuildTool: Grab
                      03/28/2020 08:42:24 | DefaultDecalTool: Grab
                      03/28/2020 08:42:24 | TutorialPageStates:
                      System.Collections.Generic.Dictionary
                      2[System.String,Cosmoteer.Tutorials.TutorialPageState]
                      03/28/2020 08:42:24 | PlayerColor:

                      03/28/2020 08:42:24 | EnemyColor:

                      03/28/2020 08:42:24 | NeutralColor:

                      03/28/2020 08:42:24 | RotateMinimap: True

                      03/28/2020 08:42:24 | MiniviewInCombatMode: Auto

                      03/28/2020 08:42:24 | MiniviewNotInCombatMode: Auto

                      03/28/2020 08:42:24 | MiniviewLockRotation: False

                      03/28/2020 08:42:24 | MiniviewSize:

                      03/28/2020 08:42:24 | ShowInteriors: False

                      03/28/2020 08:42:24 | AlwaysShowCommandWidgets: False

                      03/28/2020 08:42:24 | ShowSelectedPartStatusBars: True

                      03/28/2020 08:42:24 | PreferShipRelativeAttackAngle: False

                      03/28/2020 08:42:24 | PreferWorldRelativeFollowAngle: False

                      03/28/2020 08:42:24 | DirectControlEnableWeapons: True

                      03/28/2020 08:42:24 | DirectControlAimAssist: True

                      03/28/2020 08:42:24 | DirectControlAutoBrake: True

                      03/28/2020 08:42:24 | DirectControlAutoFaceCursor: False

                      03/28/2020 08:42:24 | DirectControlViewFollowsCursor: False

                      03/28/2020 08:42:24 | DirectControlAutoRotateView: False

                      03/28/2020 08:42:24 | DirectControlAutoZoomView: False

                      03/28/2020 08:42:24 | ShipLibraryLargeIcons: False

                      03/28/2020 08:42:24 | AdHocFormations: False

                      03/28/2020 08:42:24 | BreakFormationToAttack: True

                      03/28/2020 08:42:24 | DisplayAllShips: False

                      03/28/2020 08:42:24 | ShowAdvancedCommands: False

                      03/28/2020 08:42:24 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                      03/28/2020 08:42:24 | AutoDisableMods: True

                      03/28/2020 08:42:24 | DeleteFileOnStartup:

                      03/28/2020 08:42:24 | DefaultGameMode:

                      03/28/2020 08:42:24 | DefaultCreativeModeMapSize: 0

                      03/28/2020 08:42:24 | DefaultBountyModeDifficulty: 0

                      03/28/2020 08:42:24 | DefaultBountyModeMapSize: 0

                      03/28/2020 08:42:24 | DefaultBountyModeStarterShip: 0

                      03/28/2020 08:42:24 | MPShipColorMode: RandomPerPlayer

                      03/28/2020 08:42:24 | MPBlipColorMode: FriendAndFoe

                      03/28/2020 08:42:24 | MPShowDamagePoints: True

                      03/28/2020 08:42:24 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

                      03/28/2020 08:42:24 | AllowP2PConnections: True

                      03/28/2020 08:42:24 | PreferLAN: False

                      03/28/2020 08:42:24 | DefaultServer: 0

                      03/28/2020 08:42:24 | ShowNewsOnStartup: True

                      03/28/2020 08:42:24 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                      03/28/2020 08:42:24 | ShowNewsAlerts: True

                      03/28/2020 08:42:24 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                      03/28/2020 08:42:24 | MainMenuBackgroundIndex: 0

                      03/28/2020 08:42:24 | CycleMainMenuBackground: True

                      03/28/2020 08:42:24 | DefaultAuthorName:

                      03/28/2020 08:42:24 | ShowSteamWishlistPrompt: True

                      03/28/2020 08:42:24 | Starting main game loop...

                      03/28/2020 08:42:24 | Enabled mods:

                      03/28/2020 08:42:24 | cosmoteer.huge_ships

                      03/28/2020 08:42:24 | Tsamsiyu.Stargate_mod

                      03/28/2020 08:42:24 | Loaded language 'en'.

                      03/28/2020 08:42:33 | Loaded game data in 8.8 seconds.

                      03/28/2020 08:42:48 | Game pushed onto stack.

                      03/28/2020 08:42:48 | Game mode is: CreativeGameModeManager

                      03/28/2020 08:52:49 | Saved game as "Auto-Save 2020-03-28_08-52-48".

                      03/28/2020 09:02:49 | Saved game as "Auto-Save 2020-03-28_09-02-48".

                      03/28/2020 09:12:58 | Saved game as "Auto-Save 2020-03-28_09-12-57".

                      03/28/2020 09:17:23 | Memory usage at time of crash: 2,398,261,248

                      03/28/2020 09:17:23 | Application state stack at time of crash:

                      03/28/2020 09:17:23 | Cosmoteer.Game.GameRoot

                      03/28/2020 09:17:23 | Cosmoteer.Gui.TitleScreen

                      03/28/2020 09:17:23 | FPS at time of crash: 54.783817

                      03/28/2020 09:17:23 | Running processes at time of crash: aaHMSvc, AiChargerPlus, AISuite3, AlertHelper, ApplicationFrameHost, AQFileRestoreSrv, AQNotif, armsvc, AsLedService, AsPowerBar, AsSysCtrlService, AsusFanControlService, ASUSMediaBackgroundServer, ASUSWirelessMediaPlayer, atkexComSvc, audiodg, browser_broker, BtwRSupportService, Calculator, CLMLSvc_P2G8, conhost, Corel PaintShop Pro, Cosmoteer, csrss, ctfmon, dasHost, DipAwayMode, dllhost, DTSU2PAuSrv64, dwm, explorer, fontdrvhost, IAStorDataMgrSvc, IAStorIcon, Idle, IPROSetMonitor, isa, jhi_service, KBReader, KeyBotPipeServer, KeyExpressService, LMS, LockApp, lsass, Memory Compression, Microsoft.Msn.Weather, Microsoft.Photos, MicrosoftEdge, MicrosoftEdgeCP, MicrosoftEdgeSH, MsMpEng, MXTask, NisSrv, nvcontainer, NVDisplay.Container, NVIDIA Web Helper, OneDrive, ProductUpdater, PsiService_2, PushNoticeMonitor, PushNotify_PCCtrl, RAVBg64, Registry, RstMwService, RtkNGUI64, rundll32, RuntimeBroker, schedhlp, schedul2, SearchIndexer, SearchUI, SecurityHealthHost, SecurityHealthService, SecurityHealthSystray, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, Skype, smartscreen, smss, spoolsv, StartMenuExperienceHost, svchost, System, SystemSettings, taskhostw, U3BoostSvr64, unsecapp, VcomCloudAgent, Video.UI, WindowsInternal.ComposableShell.Experiences.TextInput.InputApp, wininit, winlogon, wlanext, WmiPrvSE, WUDFHost, YourPhone, YourPhoneServer,

                      03/28/2020 09:17:23 | System.NullReferenceException: Object reference not set to an instance of an object.

                      03/28/2020 09:17:23 | at Cosmoteer.Ships.Parts.Defenses.ArcShield.OnHit(Vector2D bulletLoc, Int32 damage)

                      03/28/2020 09:17:23 | at Cosmoteer.Simulation.HitEffects.ExplosiveDamageEffectRules.Proxy.OnHit(SimRoot sim, Int32 amount, EffectInfo effectInfo, HitEffectParams effectParams, HitInfo hitInfo)

                      03/28/2020 09:17:23 | at Cosmoteer.Simulation.HitEffects.BaseExplosiveEffectRules`2.<DoEffect>g_DoEffect|8_0(Single maxRadius, <>cDisplayClass8_0& )

                      03/28/2020 09:17:23 | at Cosmoteer.Simulation.HitEffects.BaseExplosiveEffectRules`2.DoEffect(HitEffectParams effectParams)

                      03/28/2020 09:17:23 | at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state)

                      03/28/2020 09:17:23 | at Halfling.Application.QueueingSyncContext.HandleQueue()

                      03/28/2020 09:17:23 | at Halfling.Application.Director.GetRunIterator()+MoveNext()

                      03/28/2020 09:17:23 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()

                      03/28/2020 09:17:23 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)

                      03/28/2020 09:17:23 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)

                      03/28/2020 09:17:23 | at Cosmoteer.GameApp.Main(String[] args)

                      03/28/2020 09:17:23 | Actual data hash: 8682dfb08e4c5352135385c1b56c43d5

                      03/28/2020 09:17:23 | Expected data hash: 8682dfb08e4c5352135385c1b56c43d5

                      03/28/2020 09:17:23 | Director received exit call.

                      03/28/2020 09:17:23 | Disposed default font.

                      03/28/2020 09:17:23 | Disposed XA2AudioManager device.

                      03/28/2020 09:17:23 | Disposed audio manager.

                      03/28/2020 09:17:23 | Disposed clock.

                      03/28/2020 09:17:23 | Disposed input manager.

                      03/28/2020 09:17:23 | Disposed graphics manager.

                      03/28/2020 09:17:23 | Disposed swap chain.

                      03/28/2020 09:17:23 | Disposed Direct3D device.

                      03/28/2020 09:17:23 | Disposed DXGI factory.

                      03/28/2020 09:17:23 | Closed Windows form.

                      03/28/2020 09:17:23 | Director received exit call.

                      03/28/2020 09:17:23 | Disposed window.

                      03/28/2020 09:17:23 | Disposed platform interface.

                      03/28/2020 09:17:23 | Closing log output file...