there's no lag or anything It just crashes
it tends to happen when I'm in the middle of a fight and i don't know how to read crash logs to well so I need some help but certain it's a mod issue
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.NullReferenceException: Object reference not set to an instance of an object.
at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Boolean isPenetrating, Single penetrationRemaining) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 362
at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 284
at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 206
at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 894
at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1296
at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1137
at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1010
at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 915
at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 880
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 571
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1173
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 163
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
02/01/2020 12:37:01 | Logging successful initialized.
02/01/2020 12:37:01 | .NET Runtime Version: 4.0.30319.42000
02/01/2020 12:37:01 | Running as a 64-bit process.
02/01/2020 12:37:01 | Local: en-US
02/01/2020 12:37:01 | Language: en-US
02/01/2020 12:37:01 | Cosmoteer version 0.14.2
02/01/2020 12:37:01 | Microsoft Windows 10 Home 64-bit 10.0.18363
02/01/2020 12:37:01 | Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz (6 logical processors)
02/01/2020 12:37:01 | 16246.2 MB RAM
02/01/2020 12:37:01 | Intel(R) UHD Graphics 630 (26.20.100.7262) (9/24/2019)
02/01/2020 12:37:01 | 1024.0 MB VRAM
02/01/2020 12:37:01 |
02/01/2020 12:37:01 | Loaded app settings.
02/01/2020 12:37:01 | Mixpanel Distinct ID: 4B6ED55867555865F65D44783A8E4089
02/01/2020 12:37:01 | Process is now DPI-aware.
02/01/2020 12:37:01 | Setup default cursor.
02/01/2020 12:37:01 | Using display adapter 0
02/01/2020 12:37:01 | Created DXGI factory.
02/01/2020 12:37:01 | Adapter #0: Intel(R) UHD Graphics 630
02/01/2020 12:37:01 | Output #0: Generic PnP Monitor (1920x1080)
02/01/2020 12:37:01 | Adapter #1: Microsoft Basic Render Driver
02/01/2020 12:37:01 | Updated Windows form configuration for borderless window.
02/01/2020 12:37:01 | Created Windows form.
02/01/2020 12:37:01 | Direct3D Feature Level: Level_11_0
02/01/2020 12:37:01 | Created Direct3D 11 Device.
02/01/2020 12:37:01 | Created swap chain: 1920x1080.
02/01/2020 12:37:01 | Created window.
02/01/2020 12:37:01 | Created clock.
02/01/2020 12:37:01 | Created graphics manager.
02/01/2020 12:37:01 | Created XAudio2 device.
02/01/2020 12:37:01 | Created audio manager.
02/01/2020 12:37:01 | Created input manager.
02/01/2020 12:37:01 | Created default font.
02/01/2020 12:37:01 | Initial app state is 'MainMenu'
02/01/2020 12:37:01 | Initial application settings:
02/01/2020 12:37:01 | LastGameVersion:
02/01/2020 12:37:01 | InitState: MainMenu
02/01/2020 12:37:01 | Language:
02/01/2020 12:37:01 | LockCursor: True
02/01/2020 12:37:01 | EdgePanMode: Analog
02/01/2020 12:37:01 | EdgePanSpeed: 15
02/01/2020 12:37:01 | KeyboardPanSpeed: 15
02/01/2020 12:37:01 | KeyboardZoomSpeed: 10
02/01/2020 12:37:01 | KeyboardRotSpeed: 90°
02/01/2020 12:37:01 | EnableMouseWheelZoom: True
02/01/2020 12:37:01 | InvertMouseWheelZoom: False
02/01/2020 12:37:01 | MouseWheelZoomSpeed: 1.12
02/01/2020 12:37:01 | MouseWheelZoomAtCursor: True
02/01/2020 12:37:01 | StickyFocus: True
02/01/2020 12:37:01 | DpiScaleMode: Dpi100
02/01/2020 12:37:01 | AnimateBackgrounds: True
02/01/2020 12:37:01 | FancyParticles: True
02/01/2020 12:37:01 | UncompressedTextures: False
02/01/2020 12:37:01 | AllowShipDeselection: False
02/01/2020 12:37:01 | CtrlSelectsParts: True
02/01/2020 12:37:01 | EnableCollisionAvoidance: True
02/01/2020 12:37:01 | PreferBlueprintMode: False
02/01/2020 12:37:01 | BlueprintAutoPause: True
02/01/2020 12:37:01 | ShowInvalidBlueprints: True
02/01/2020 12:37:01 | BuildAutoFocus: True
02/01/2020 12:37:01 | BuildAutoRotate: True
02/01/2020 12:37:01 | BuildAutoInteriors: True
02/01/2020 12:37:01 | PaintAutoFocus: True
02/01/2020 12:37:01 | PaintAutoRotate: True
02/01/2020 12:37:01 | PaintAllowOverwrite: True
02/01/2020 12:37:01 | PaintMirrorEnabled: False
02/01/2020 12:37:01 | PaintMirrorAxis: Vertical
02/01/2020 12:37:01 | RepairAutoFocus: True
02/01/2020 12:37:01 | RepairAutoRotate: False
02/01/2020 12:37:01 | BuildAllowOverwrite: True
02/01/2020 12:37:01 | BuildAutoDoors: True
02/01/2020 12:37:01 | BuildEnforceCrewAccess: True
02/01/2020 12:37:01 | BuildMirrorEnabled: False
02/01/2020 12:37:01 | BuildMirrorAxis: Vertical
02/01/2020 12:37:01 | RowsOfParts: 1
02/01/2020 12:37:01 | GrabLeavesCorridors: True
02/01/2020 12:37:01 | RepairAutoDoors: True
02/01/2020 12:37:01 | AutoHireCrew: True
02/01/2020 12:37:01 | PartToolTips: True
02/01/2020 12:37:01 | AutoSave: True
02/01/2020 12:37:01 | AutoSavesToKeep: 10
02/01/2020 12:37:01 | QuickSavesToKeep: 10
02/01/2020 12:37:01 | AutoSaveInterval: 600
02/01/2020 12:37:01 | SaveLostShips: True
02/01/2020 12:37:01 | LostShipsTokeep: 10
02/01/2020 12:37:01 | FtlAutoSave: True
02/01/2020 12:37:01 | ShowOnShipIndicators: True
02/01/2020 12:37:01 | ShowZoomedOutBlibs: True
02/01/2020 12:37:01 | ShowOffScreenBlips: True
02/01/2020 12:37:01 | AutoPauseOnLostFocus: True
02/01/2020 12:37:01 | ScreenShake: True
02/01/2020 12:37:01 | ShowMidpointFocusWidget: True
02/01/2020 12:37:01 | VersionCheckMode: Stable
02/01/2020 12:37:01 | EnableMetrics: True
02/01/2020 12:37:01 | PreferBorderlessWindowToggle: False
02/01/2020 12:37:01 | MasterVolume: 1
02/01/2020 12:37:01 | EffectsVolume: 1
02/01/2020 12:37:01 | InterfaceVolume: 1
02/01/2020 12:37:01 | ShowTutorials: True
02/01/2020 12:37:01 | AutoFtlJump: False
02/01/2020 12:37:01 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
02/01/2020 12:37:01 | DefaultBuildTool: Grab
02/01/2020 12:37:01 | DefaultDecalTool: Grab
02/01/2020 12:37:01 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
02/01/2020 12:37:01 | PlayerColor:
02/01/2020 12:37:01 | EnemyColor:
02/01/2020 12:37:01 | NeutralColor:
02/01/2020 12:37:01 | MiniviewInCombatMode: Auto
02/01/2020 12:37:01 | MiniviewNotInCombatMode: Auto
02/01/2020 12:37:01 | MiniviewLockRotation: False
02/01/2020 12:37:01 | MiniviewSize:
02/01/2020 12:37:01 | ShowInteriors: False
02/01/2020 12:37:01 | AlwaysShowCommandWidgets: False
02/01/2020 12:37:01 | PreferShipRelativeAttackAngle: False
02/01/2020 12:37:01 | PreferWorldRelativeFollowAngle: False
02/01/2020 12:37:01 | ShipLibraryLargeIcons: False
02/01/2020 12:37:01 | AdHocFormations: False
02/01/2020 12:37:01 | BreakFormationToAttack: True
02/01/2020 12:37:01 | DisplayAllShips: False
02/01/2020 12:37:01 | ShowAdvancedCommands: False
02/01/2020 12:37:01 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
02/01/2020 12:37:01 | DeleteFileOnStartup:
02/01/2020 12:37:01 | DefaultGameMode:
02/01/2020 12:37:01 | DefaultCreativeModeMapSize: 0
02/01/2020 12:37:01 | DefaultBountyModeDifficulty: 0
02/01/2020 12:37:01 | DefaultBountyModeMapSize: 0
02/01/2020 12:37:01 | DefaultBountyModeStarterShip: 0
02/01/2020 12:37:01 | WarnOutOfDateGpuDrivers: True
02/01/2020 12:37:01 | MPShipColorMode: RandomPerPlayer
02/01/2020 12:37:01 | MPBlipColorMode: FriendAndFoe
02/01/2020 12:37:01 | AutoPortForwarding: True
02/01/2020 12:37:01 | DisplayPublicIP: True
02/01/2020 12:37:01 | PreferLAN: False
02/01/2020 12:37:01 | DefaultServer: 0
02/01/2020 12:37:01 | ShowNewsOnStartup: True
02/01/2020 12:37:01 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
02/01/2020 12:37:01 | ShowNewsAlerts: True
02/01/2020 12:37:01 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
02/01/2020 12:37:01 | Starting main game loop...
02/01/2020 12:37:01 | Enabled mods:
02/01/2020 12:37:02 | cosmoteer.huge_ships
02/01/2020 12:37:02 | bubbet.placeholder
02/01/2020 12:37:02 | Kroom.Krooms_Forge
02/01/2020 12:37:02 | 12345.micro
02/01/2020 12:37:02 | SW.StarWars
02/01/2020 12:37:02 | Loaded language 'en'.
02/01/2020 12:37:05 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\advanced_shield\advanced_shield.shader' (pix):
02/01/2020 12:37:05 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
02/01/2020 12:37:05 |
02/01/2020 12:37:06 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\Shields\ShieldGenSml\shield.shader' (pix):
02/01/2020 12:37:06 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
02/01/2020 12:37:06 |
02/01/2020 12:37:06 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\Shields\ShieldGenInt\shield.shader' (pix):
02/01/2020 12:37:06 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
02/01/2020 12:37:06 |
02/01/2020 12:37:06 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\Shields\ShieldGenLrg\shield.shader' (pix):
02/01/2020 12:37:06 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
02/01/2020 12:37:06 |
02/01/2020 12:37:09 | Loaded game rules.
02/01/2020 12:37:21 | Loaded game named 'save(1)'.
02/01/2020 12:37:21 | Game pushed onto stack.
02/01/2020 12:37:21 | Game mode is: BountyGameModeManager
02/01/2020 12:37:26 | Starting local player FTL jump...
02/01/2020 12:37:28 | Saved game as "Auto-Save 2020-02-01_12-37-26".
02/01/2020 12:37:28 | Making FTL jump...
02/01/2020 12:37:32 | Finished FTL jump.
02/01/2020 12:44:28 | Making FTL jump...
02/01/2020 12:44:29 | Finished FTL jump.
02/01/2020 12:44:31 | Starting local player FTL jump...
02/01/2020 12:44:33 | Saved game as "Auto-Save 2020-02-01_12-44-31".
02/01/2020 12:44:34 | Making FTL jump...
02/01/2020 12:44:38 | Finished FTL jump.
02/01/2020 12:44:58 | Memory usage at time of crash: 1,828,888,576
02/01/2020 12:44:58 | Application state stack at time of crash:
02/01/2020 12:44:58 | Cosmoteer.Game.GameRoot
02/01/2020 12:44:58 | Cosmoteer.Gui.TitleScreen
02/01/2020 12:44:58 | FPS at time of crash: 10.97522
02/01/2020 12:44:58 | Running processes at time of crash: AdjustService, ApCent, ApplicationFrameHost, atkexComSvc, audiodg, CefSharp.BrowserSubprocess, chrome, CompPkgSrv, conhost, Corsair.Service, Corsair.Service.CpuIdRemote64, Corsair.Service.DisplayAdapter, Cosmoteer, csrss, ctfmon, dasHost, DesktopHut, dllhost, DSAService, DSATray, DSAUpdateService, dwm, EasyTuneEngineService, EpicGamesLauncher, esrv, esrv_svc, explorer, fontdrvhost, FPSRunner32, FPSRunner64, GameBar, GameBarFT, GameBarFTServer, GameManagerService, GamingServices, GamingServicesNet, GCloud, GoogleCrashHandler, GoogleCrashHandler64, GraphicsCardEngineStarter, iCUE, Idle, igfxCUIService, igfxEM, IntelCpHDCPSvc, IntelCpHeciSvc, IPROSetMonitor, jusched, lghub, lghub_agent, lghub_updater, logi_analytics_client, lsass, MEGAsync, Memory Compression, MsMpEng, NisSrv, OcButtonService, OneDrive, PMRunner32, PMRunner64, PresentationFontCache, Razer Central, Razer Synapse 3, Razer Synapse Service, Razer Synapse Service Process, RazerCentralService, RazerCortex, Registry, RPMDaemon, RtkAudUService64, RuntimeBroker, RzKLService, RzSDKServer, RzSDKService, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, SecurityHealthSystray, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, SkypeBridge, smartscreen, smss, spoolsv, StartMenuExperienceHost, Steam, SteamService, steamwebhelper, SurSvc, svchost, System, SystemSettingsBroker, taskhostw, UnrealCEFSubProcess, unsecapp, Video.UI, WindowsInternal.ComposableShell.Experiences.TextInput.InputApp, wininit, winlogon, WmiPrvSE, YourPhone, YourPhoneServer,
02/01/2020 12:44:58 | System.NullReferenceException: Object reference not set to an instance of an object.
02/01/2020 12:44:58 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Boolean isPenetrating, Single penetrationRemaining) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 362
02/01/2020 12:44:58 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 284
02/01/2020 12:44:58 | at Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:line 206
02/01/2020 12:44:58 | at FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:line 311
02/01/2020 12:44:58 | at FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 894
02/01/2020 12:44:58 | at FarseerPhysics.Dynamics.World.Step(Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:line 1296
02/01/2020 12:44:58 | at Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1137
02/01/2020 12:44:58 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1010
02/01/2020 12:44:58 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 915
02/01/2020 12:44:58 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
02/01/2020 12:44:58 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 880
02/01/2020 12:44:58 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
02/01/2020 12:44:58 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 571
02/01/2020 12:44:58 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1173
02/01/2020 12:44:58 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
02/01/2020 12:44:58 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
02/01/2020 12:44:58 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
02/01/2020 12:44:58 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
02/01/2020 12:44:58 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
02/01/2020 12:44:58 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
02/01/2020 12:44:58 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 163
02/01/2020 12:44:58 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
02/01/2020 12:44:58 | Director received exit call.
02/01/2020 12:44:58 | Disposed default font.
02/01/2020 12:44:58 | Disposed XA2AudioManager device.
02/01/2020 12:44:58 | Disposed audio manager.
02/01/2020 12:44:58 | Disposed clock.
02/01/2020 12:44:58 | Disposed input manager.
02/01/2020 12:44:58 | Disposed graphics manager.
02/01/2020 12:44:58 | Disposed swap chain.
02/01/2020 12:44:58 | Disposed Direct3D device.
02/01/2020 12:44:58 | Disposed DXGI factory.
02/01/2020 12:44:58 | Closed Windows form.
02/01/2020 12:44:58 | Director received exit call.
02/01/2020 12:44:58 | Disposed window.
02/01/2020 12:44:58 | Disposed platform interface.
02/01/2020 12:44:58 | Closing log output file...