Hello everbody!
I started playing Cosmoteer again and decided to install some mods. I build some ships in creative and then wanted to play Bounty Hunter but the game crashed while i try to start Bounty Hunter. I tried re-installing the game and the mods but it didnt seem to work. I dont know how to fix the issue. Thanks for the help!
This is the list of mods i use :
Free FTL Jumps
Huge Ships
DeathVlot's Asteroid Mining
Kroom's Forge
Additional Weapons
AWM [Legacy Version]
Sensor relay
TTE Armoury
Warhammer 40k
This is the crash log its a bit long :
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Cosmoteer\Data\builtin_ships\Falling Star.ship.png'.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.File.OpenRead(String path)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable`1 randSeed)
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints()
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, BountyTierRules tier, Vector2D spawnLoc, Rand rand)
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List`1 spawnedBounties)
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot()
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode, UInt64 simSeed)
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode)
at Cosmoteer.Game.GameRoot..ctor(GameModeFactory gameMode, NetManagerFactory netManager)
at Cosmoteer.Modes.Bounty.BountySPModeConfigGui.CreateGame()
at Cosmoteer.Gui.NewGameDialog.<OnOkayClicked>b__5_0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location where exception was thrown ---
at Cosmoteer.Gui.NewGameDialog.OnOkayClicked(Object sender, EventArgs e)
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state)
at Halfling.Application.QueueingSyncContext.PostInfo.Call()
at Halfling.Application.QueueingSyncContext.HandleQueue()
at Halfling.Application.Director.GetRunIterator()+MoveNext()
at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
at Cosmoteer.GameApp.Main(String[] args)
01/15/2020 16:16:33 | Logging successful initialized.
01/15/2020 16:16:33 | .NET Core Runtime Version: 3.0.0
01/15/2020 16:16:33 | Running as a 64-bit process.
01/15/2020 16:16:33 | Local: de-DE
01/15/2020 16:16:33 | Language: de-DE
01/15/2020 16:16:33 | Cosmoteer version 0.15.5d build 0.15.5d_standalone
01/15/2020 16:16:34 | Microsoft Windows 10 Pro 64-Bit 10.0.18362
01/15/2020 16:16:34 | AMD Ryzen 5 1600 Six-Core Processor (12 logical processors)
01/15/2020 16:16:34 | 16329,6 MB RAM
01/15/2020 16:16:34 | NVIDIA GeForce GTX 1060 6GB (26.21.14.4166) (06.12.2019)
01/15/2020 16:16:34 | 4095,0 MB VRAM
01/15/2020 16:16:34 |
01/15/2020 16:16:34 | Loaded app settings.
01/15/2020 16:16:34 | Set application DPI mode: PerMonitor
01/15/2020 16:16:34 | Setup default cursor.
01/15/2020 16:16:34 | Using display adapter 0
01/15/2020 16:16:34 | Created DXGI factory.
01/15/2020 16:16:34 | Adapter #0: NVIDIA GeForce GTX 1060 6GB
01/15/2020 16:16:34 | Output #0: Generic PnP Monitor (1360x768)
01/15/2020 16:16:34 | Adapter #1: Microsoft Basic Render Driver
01/15/2020 16:16:34 | Updated Windows form configuration for borderless window.
01/15/2020 16:16:34 | Created Windows form.
01/15/2020 16:16:34 | Direct3D Feature Level: Level_11_0
01/15/2020 16:16:34 | Created Direct3D 11 Device.
01/15/2020 16:16:34 | Created swap chain: 1360x768.
01/15/2020 16:16:34 | Created window.
01/15/2020 16:16:34 | Created clock.
01/15/2020 16:16:34 | Created graphics manager.
01/15/2020 16:16:34 | Created XAudio2 device.
01/15/2020 16:16:34 | Created audio manager.
01/15/2020 16:16:34 | Created input manager.
01/15/2020 16:16:34 | Created default font.
01/15/2020 16:16:34 | Initial app state is 'MainMenu'
01/15/2020 16:16:34 | Initial application settings:
01/15/2020 16:16:34 | LastGameVersion:
01/15/2020 16:16:34 | InitState: MainMenu
01/15/2020 16:16:34 | Language:
01/15/2020 16:16:34 | LockCursor: False
01/15/2020 16:16:34 | EdgePanMode: None
01/15/2020 16:16:34 | EdgePanSpeed: 15
01/15/2020 16:16:34 | KeyboardPanSpeed: 15
01/15/2020 16:16:34 | KeyboardZoomSpeed: 10
01/15/2020 16:16:34 | KeyboardRotSpeed: 90°
01/15/2020 16:16:34 | EnableMouseWheelZoom: True
01/15/2020 16:16:34 | InvertMouseWheelZoom: False
01/15/2020 16:16:34 | MouseWheelZoomSpeed: 1,12
01/15/2020 16:16:34 | MouseWheelZoomAtCursor: True
01/15/2020 16:16:34 | AutoTrackOnScreenShips: True
01/15/2020 16:16:34 | StickyFocus: True
01/15/2020 16:16:34 | DpiScaleMode: Dpi100
01/15/2020 16:16:34 | AnimateBackgrounds: True
01/15/2020 16:16:34 | BackgroundGrid: True
01/15/2020 16:16:34 | FancyParticles: True
01/15/2020 16:16:34 | UncompressedTextures: False
01/15/2020 16:16:34 | TargetFps: FpsTarget30
01/15/2020 16:16:34 | AllowShipDeselection: False
01/15/2020 16:16:34 | CtrlSelectsParts: True
01/15/2020 16:16:34 | EnableCollisionAvoidance: True
01/15/2020 16:16:34 | PreferBlueprintMode: False
01/15/2020 16:16:34 | BlueprintAutoPause: True
01/15/2020 16:16:34 | ShowInvalidBlueprints: True
01/15/2020 16:16:34 | ShowAutoRemovedParts: True
01/15/2020 16:16:34 | ShowAutoRemovedDecals: True
01/15/2020 16:16:34 | BuildAutoFocus: True
01/15/2020 16:16:34 | BuildAutoRotate: True
01/15/2020 16:16:34 | BuildAutoInteriors: True
01/15/2020 16:16:34 | PaintAutoFocus: True
01/15/2020 16:16:34 | PaintAutoRotate: True
01/15/2020 16:16:34 | PaintAllowOverwrite: True
01/15/2020 16:16:34 | PaintMirrorEnabled: False
01/15/2020 16:16:34 | PaintMirrorAxis: Vertical
01/15/2020 16:16:34 | RepairAutoFocus: True
01/15/2020 16:16:34 | RepairAutoRotate: False
01/15/2020 16:16:34 | BuildAllowOverwrite: True
01/15/2020 16:16:34 | BuildAutoDoors: True
01/15/2020 16:16:34 | BuildEnforceCrewAccess: True
01/15/2020 16:16:34 | BuildMirrorEnabled: False
01/15/2020 16:16:34 | BuildMirrorAxis: Vertical
01/15/2020 16:16:34 | ShowStatBars: True
01/15/2020 16:16:34 | CrewMirrorEnabled: False
01/15/2020 16:16:34 | CrewMirrorAxis: Vertical
01/15/2020 16:16:34 | CrewAutoFocus: True
01/15/2020 16:16:34 | CrewAutoRotate: True
01/15/2020 16:16:34 | ShowCrewPaths: True
01/15/2020 16:16:34 | ShowCrewHomes: True
01/15/2020 16:16:34 | DefaultRoles:
01/15/2020 16:16:34 | RowsOfParts: 1
01/15/2020 16:16:34 | GrabLeavesCorridors: True
01/15/2020 16:16:34 | RepairAutoDoors: True
01/15/2020 16:16:34 | AutoHireCrew: True
01/15/2020 16:16:34 | PartToolTips: True
01/15/2020 16:16:34 | PartToolTipsDefaultToStats: False
01/15/2020 16:16:34 | AutoSave: True
01/15/2020 16:16:34 | AutoSavesToKeep: 10
01/15/2020 16:16:34 | QuickSavesToKeep: 10
01/15/2020 16:16:34 | AutoSaveInterval: 600
01/15/2020 16:16:34 | SaveLostShips: True
01/15/2020 16:16:34 | LostShipsTokeep: 10
01/15/2020 16:16:34 | FtlAutoSave: True
01/15/2020 16:16:34 | ShowOnShipIndicators: True
01/15/2020 16:16:34 | ShowZoomedOutBlibs: True
01/15/2020 16:16:34 | ShowOffScreenBlips: True
01/15/2020 16:16:34 | PingNearbyEnemies: True
01/15/2020 16:16:34 | AutoPauseOnLostFocus: True
01/15/2020 16:16:34 | ScreenShake: True
01/15/2020 16:16:34 | ShowMidpointFocusWidget: True
01/15/2020 16:16:34 | VersionCheckMode: Stable
01/15/2020 16:16:34 | EnableMetrics: True
01/15/2020 16:16:34 | PreferBorderlessWindowToggle: False
01/15/2020 16:16:34 | MasterVolume: 1
01/15/2020 16:16:34 | EffectsVolume: 1
01/15/2020 16:16:34 | InterfaceVolume: 1
01/15/2020 16:16:34 | ShowTutorials: True
01/15/2020 16:16:34 | AutoFtlJump: False
01/15/2020 16:16:34 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.Paint.PaintScheme]
01/15/2020 16:16:34 | DefaultBuildTool: Grab
01/15/2020 16:16:34 | DefaultDecalTool: Grab
01/15/2020 16:16:34 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
01/15/2020 16:16:34 | PlayerColor:
01/15/2020 16:16:34 | EnemyColor:
01/15/2020 16:16:34 | NeutralColor:
01/15/2020 16:16:34 | RotateMinimap: True
01/15/2020 16:16:34 | MiniviewInCombatMode: Auto
01/15/2020 16:16:34 | MiniviewNotInCombatMode: Auto
01/15/2020 16:16:34 | MiniviewLockRotation: False
01/15/2020 16:16:34 | MiniviewSize:
01/15/2020 16:16:34 | ShowInteriors: False
01/15/2020 16:16:34 | AlwaysShowCommandWidgets: False
01/15/2020 16:16:34 | ShowSelectedPartStatusBars: True
01/15/2020 16:16:34 | PreferShipRelativeAttackAngle: False
01/15/2020 16:16:34 | PreferWorldRelativeFollowAngle: False
01/15/2020 16:16:34 | DirectControlEnableWeapons: True
01/15/2020 16:16:34 | DirectControlAimAssist: True
01/15/2020 16:16:34 | DirectControlAutoBrake: True
01/15/2020 16:16:34 | DirectControlAutoFaceCursor: False
01/15/2020 16:16:34 | DirectControlViewFollowsCursor: False
01/15/2020 16:16:34 | DirectControlAutoRotateView: False
01/15/2020 16:16:34 | DirectControlAutoZoomView: False
01/15/2020 16:16:34 | ShipLibraryLargeIcons: False
01/15/2020 16:16:34 | AdHocFormations: False
01/15/2020 16:16:34 | BreakFormationToAttack: True
01/15/2020 16:16:34 | DisplayAllShips: False
01/15/2020 16:16:34 | ShowAdvancedCommands: False
01/15/2020 16:16:34 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
01/15/2020 16:16:34 | AutoDisableMods: True
01/15/2020 16:16:34 | DeleteFileOnStartup:
01/15/2020 16:16:34 | DefaultGameMode:
01/15/2020 16:16:34 | DefaultCreativeModeMapSize: 0
01/15/2020 16:16:34 | DefaultBountyModeDifficulty: 0
01/15/2020 16:16:34 | DefaultBountyModeMapSize: 0
01/15/2020 16:16:34 | DefaultBountyModeStarterShip: 0
01/15/2020 16:16:34 | MPShipColorMode: RandomPerPlayer
01/15/2020 16:16:34 | MPBlipColorMode: FriendAndFoe
01/15/2020 16:16:34 | MPShowDamagePoints: True
01/15/2020 16:16:34 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
01/15/2020 16:16:34 | AllowP2PConnections: True
01/15/2020 16:16:34 | PreferLAN: False
01/15/2020 16:16:34 | DefaultServer: 0
01/15/2020 16:16:34 | ShowNewsOnStartup: True
01/15/2020 16:16:34 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
01/15/2020 16:16:34 | ShowNewsAlerts: True
01/15/2020 16:16:34 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
01/15/2020 16:16:34 | MainMenuBackgroundIndex: 0
01/15/2020 16:16:34 | CycleMainMenuBackground: True
01/15/2020 16:16:34 | DefaultAuthorName:
01/15/2020 16:16:34 | ShowSteamWishlistPrompt: True
01/15/2020 16:16:34 | Starting main game loop...
01/15/2020 16:16:35 | Enabled mods:
01/15/2020 16:16:36 | cosmoteer.free_ftl
01/15/2020 16:16:36 | cosmoteer.huge_ships
01/15/2020 16:16:36 | deathvolt.asteroid_mining
01/15/2020 16:16:36 | Kroom.Krooms_Forge
01/15/2020 16:16:36 | Meranera.Sauce
01/15/2020 16:16:36 | Meranera.Legacy
01/15/2020 16:16:36 | VOS726.sensor_relay
01/15/2020 16:16:36 | JarHead.TTE Armoury
01/15/2020 16:16:36 | jbox1.stockmod
01/15/2020 16:16:36 | Loaded language 'en'.
01/15/2020 16:16:49 | Loaded game data in 14,2 seconds.
01/15/2020 16:17:51 | Memory usage at time of crash: 1.452.953.600
01/15/2020 16:17:51 | Application state stack at time of crash:
01/15/2020 16:17:51 | Halfling.Gui.Dialogs.ZeroButtonDialog "Starting game..."
01/15/2020 16:17:51 | Cosmoteer.Gui.TitleScreen
01/15/2020 16:17:51 | FPS at time of crash: 60,012386
01/15/2020 16:17:51 | Running processes at time of crash: AdobeNotificationClient, AdobeUpdateService, AGMService, AGSService, ASCService, aswidsagent, audiodg, AvastSvc, AvastUI, browserhost, CefSharp.BrowserSubprocess, CompPkgSrv, conhost, Cosmoteer, csrss, ctfmon, dasHost, Discord, dllhost, dwm, explorer, firefox, fontdrvhost, GameBar, GameBarFT, GameManagerService, GoogleCrashHandler, GoogleCrashHandler64, hamachi-2, ICEsoundService64, Idle, jusched, Lightshot, LMIGuardianSvc, LockApp, lsass, Memory Compression, MemuService, Microsoft.Photos, MSI_LiveUpdate_Service, MSIRegisterService, nvcontainer, NVDisplay.Container, NVIDIA Share, NVIDIA Web Helper, NvOAWrapperCache, nvsphelper64, OneDrive, Razer Central, Razer Synapse 3, Razer Synapse Service, Razer Synapse Service Process, RazerCentralService, Registry, RemindersServer, RtkNGUI64, rundll32, RuntimeBroker, RzSDKServer, RzSDKService, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, SecurityHealthSystray, servicehost, services, SettingSyncHost, SgrmBroker, sihost, SkypeApp, SkypeBackgroundHost, smartscreen, smss, spoolsv, StartMenuExperienceHost, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, TeamViewer_Service, uihost, unsecapp, Video.UI, WindowsInternal.ComposableShell.Experiences.TextInput.InputApp, wininit, winlogon, WmiPrvSE, wsc_proxy, WUDFHost, YourPhone,
01/15/2020 16:17:51 | System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Cosmoteer\Data\builtin_ships\Falling Star.ship.png'.
01/15/2020 16:17:51 | at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
01/15/2020 16:17:51 | at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
01/15/2020 16:17:51 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
01/15/2020 16:17:51 | at System.IO.File.OpenRead(String path)
01/15/2020 16:17:51 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable`1 randSeed)
01/15/2020 16:17:51 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints()
01/15/2020 16:17:51 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, BountyTierRules tier, Vector2D spawnLoc, Rand rand)
01/15/2020 16:17:51 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)
01/15/2020 16:17:51 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, BountyTierRules tier, Rand rand, HashSet`1 shipsInFleet)
01/15/2020 16:17:51 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List`1 spawnedBounties)
01/15/2020 16:17:51 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot()
01/15/2020 16:17:51 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode, UInt64 simSeed)
01/15/2020 16:17:51 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode)
01/15/2020 16:17:51 | at Cosmoteer.Game.GameRoot..ctor(GameModeFactory gameMode, NetManagerFactory netManager)
01/15/2020 16:17:51 | at Cosmoteer.Modes.Bounty.BountySPModeConfigGui.CreateGame()
01/15/2020 16:17:51 | at Cosmoteer.Gui.NewGameDialog.<OnOkayClicked>b__5_0()
01/15/2020 16:17:51 | at System.Threading.Tasks.Task`1.InnerInvoke()
01/15/2020 16:17:51 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
01/15/2020 16:17:51 | --- End of stack trace from previous location where exception was thrown ---
01/15/2020 16:17:51 | at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
01/15/2020 16:17:51 | --- End of stack trace from previous location where exception was thrown ---
01/15/2020 16:17:51 | at Cosmoteer.Gui.NewGameDialog.OnOkayClicked(Object sender, EventArgs e)
01/15/2020 16:17:51 | at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state)
01/15/2020 16:17:51 | at Halfling.Application.QueueingSyncContext.PostInfo.Call()
01/15/2020 16:17:51 | at Halfling.Application.QueueingSyncContext.HandleQueue()
01/15/2020 16:17:51 | at Halfling.Application.Director.GetRunIterator()+MoveNext()
01/15/2020 16:17:51 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
01/15/2020 16:17:51 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
01/15/2020 16:17:51 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
01/15/2020 16:17:51 | at Cosmoteer.GameApp.Main(String[] args)
01/15/2020 16:17:52 | Actual data hash: ddf1c42512b6825778509abeff5c0823
01/15/2020 16:17:52 | Expected data hash: ddf1c42512b6825778509abeff5c0823
01/15/2020 16:17:52 | Director received exit call.
01/15/2020 16:17:52 | Disposed default font.
01/15/2020 16:17:52 | Disposed XA2AudioManager device.
01/15/2020 16:17:52 | Disposed audio manager.
01/15/2020 16:17:52 | Disposed clock.
01/15/2020 16:17:52 | Disposed input manager.
01/15/2020 16:17:52 | Disposed graphics manager.
01/15/2020 16:17:52 | Disposed swap chain.
01/15/2020 16:17:52 | Disposed Direct3D device.
01/15/2020 16:17:52 | Disposed DXGI factory.
01/15/2020 16:17:52 | Closed Windows form.
01/15/2020 16:17:52 | Director received exit call.
01/15/2020 16:17:52 | Disposed window.
01/15/2020 16:17:52 | Disposed platform interface.
01/15/2020 16:17:52 | Closing log output file...