Unknowner07 Oh, a railgun brick! That brings back memories...
Regarding combat efficiency, railguns that long have lost quite some of their former glory, but even then the design could use some tweaks.
This certainly is one of the better bricks I've seen so far, but it still misses out regarding rules from the building guides or long experience.
The most obviously issue would probably be the lack of turning thrusters and the excessive amount of crew.
The ship also lacks a proper amount of defenses (shields, flak, internal armor), could need some more CRs, has a rather inefficient prism setup (try to only fuse two equally powerful beams per prism), no optimal factory placement (the supply paths are messed up and too long for the missiles) and a suboptimal reactor distribution.
If i find time later this day, i might go put some work into a improved version for you to test against this one and see what can be changed for better results.
The improved version ended up slightly more expensive due to my attempt at having everything powered (near) constantly, which required more reactors. The additional shields and thrusters increased the cost too.