Releasing Abh 0.72 RC2!
Except for some effects it's finished. However, I was not able to upgrade old parts yet so this could take a while but sine they work regardless it's low priority. Upgrading their code would just make things simpler.
Anyhow, there are a few problems and downsides.
The cargo transporter is no longer working as before. In fact the upgrade made it go forward one step and two steps backward. I'm unable to fix and unwilling to return to the old mechanics so I've resorted to the primitive area effects method. So now it supplies ammo in a radius of 14 tiles but at a lower rate due to crew. It can no longer automatically get ammo from adjacent storage/factories. I'll keep looking for ways to improve it and fix but this is relatively low priority.
to complement the casemate_turrets I've decided to unlock the side turrets for fighter sized ship meant for the VariTech mod.
Likewise I've decided to unlock the light_force_wings but not the modular variable wings.
As Walt has heed my wish for a new feature I've decided to release wisp_launcher early. It fires a partially random number of wisps which attack nearby ships.
The mine dispenser has received "mine snipers" which can also be dispersed using the Eutypalayer missile launched by the fleet ballistic missile launcher.
thruster variants with aesthetic nozzles have been removed and in turn aesthetic nozzle options have been added to the base thrusters. They are basically just roof covers so you can only see them from the outside not the inside.
just variable thruster specific example to show visual buffing difference