While I was readjusting my designs to the updates of the crew roles and new reactors, I noticed that my ships began to malfunction, I thought that I might have ruin the efficiency by playing with the crew's priorities, so I restarted everything, but the problem persists, the ships work badly, after many tests I found the origin of the problem, the crew does not use the medium reactor batteries no matter what.
Here an example, the crew barely uses the medium reactor, they prefer to take the batteries from the small reactor, after a few seconds of firing or absorbing damage, all systems run out of energy or ammunition.
