100% agreed. Cosmoteer has never been intended to be "realistic", though sometimes real life is an inspiration behind certain gameplay systems. It's not a goal in of itself.
ErikLeppen please, please PLEASE don't fall into the micromanagement wormhole that has already killed so many construction and management simulator (CMS) games out there
As you can probably tell by playing Cosmoteer, my own taste in games is very much against micromanagement and tediousness. That's why I've put so much work into making the UI for ships really convenient to use, it's why the player can't control crew directly, and it's why the game speed can be freely adjusted.
ErikLeppen Please, if you're gonna support multiple resource types, consider whether it will genuinely make your game more fun, and doesn't add boring activities and frustrations.
Out of curiosity, how do you feel about Factorio? That's a game that starts off feeling pretty tedious, but then gives you tools to automate away the tediousness and scale resource collection.
For Cosmoteer, I hope to give players a similar ability to automate and scale, hopefully without any early-game tediousness! I'm planning to give the player the ability to configure how their resources are automatically sorted, likely by marking storage rooms (or maybe individual tiles) with what kind of resource they're allowed to hold, and then letting the crew sort resources automatically given your restrictions. To actually mine resources, you'd simply right-click on an asteroid and your ship would automatically mine it until either the asteroid is out of resources or your ship has no more storage tiles that are allowed to store any of the asteroids resources. If it's taking too long, you can adjust the game speed, and if it's still taking too long, you can always build more mining lasers. That doesn't sound too tedious or frustrating to me (not any worse than crew management currently is, I don't think), but I welcome your thoughts on it.
ErikLeppen I really hope there will be some kind of single player mode supporting that play preference.
I'd love to have a very focused "gauntlet" style mode that pits the player against waves of increasingly-stronger enemy ships. (Ideally including ships uploaded by other players.) That's probably not going to be implemented by Early Access though. :/