Viridian Remnants / New Viridia
Nothing but the shadow of his former glory, Viridia recovers from the catastrophic event that halted its development as a power in A-S6 and that almost completely ends the emerging nation. The survivors emigrated from their dying world and gave themselves the arduous task of finding a new home, which curiously would be a planet in G-S16.
Difficult times lead to difficult decisions. The lack of law and a command structure created a power vacuum that the army took advantage of to seize power. People accepted since it was the best option at the time.
At first everything went well, but with the discovery of their new home and that there really was no reason for the army to stay in power, things got bad. The army took power by force, executed the opposition and the regime became a completely authoritarian one.
The noble ideals remained in the past, corruption, making use of the army, kidnapped the state. The people had no choice but to submit. The younger generations are faithful to the vile lie of the state, while the older ones are only more than sad memories of dark times.
A peaceful people with good morals, became a patriotic people driven mad by desire, and with it, the corruption that this brings. Now, Viridia is nothing more than a simple army with a nation.
Being a fascist regime, therefore it is authoritarian and militaristic, where the army is exalted and makes use of corporations and the elite to support itself.
Although there is a military council that evaluates and gives answers to the various mishaps that arise, the power falls on a single person, this being the most influential in the council and taking the face of it. And our leader, is the supreme commander of the armed forces, whose title bears with great honor, Volfango Nasca.
Freedom of expression is limited. You can express your opinion or disagreements, but there will be consequences, clearly.
In the external sphere, the nation tends to turn towards isolationism, hiding from Chaos outside its worlds and maintaining a powerful internal economy that does not depend largely on foreign nations. At the moment there is no diplomatic relationship with other nations (People), but that can change.
Viridian Remnants are scattered around a group of nebulae, using them as a natural defense and entrenching themselves within them, which provides certain advantages over invaders, such as certain FTL drives being affected by nebulae and therefore, invaders will be forced to pass over defenses in border systems.
There are 63 controlled Civil class systems, plus 23 systems that are exclusively used and accessed by the army.
[Civil Worlds] (Blue)
Most of the systems in the territory of the New Viridia are civil in nature. Which have worlds of all kinds, from cities spreading throughout the planet to small interconnected colonies, but something is certain, there is little military presence, which is because the army is located in the dedicated worlds or in the border systems.
The infrastructure is varied, as well as the architecture, it all depends on which one suits the planet best, for example, while in Azur there are beautiful round buildings capable of floating in the blue seas of the planet, in "New Viridia" they have a design much more usual and compact, less beautiful but more effective when it comes to housing the large population in the capital.
And we must not forget their planets dedicated mainly to the production of food and goods only, which are throughout all the controlled space.
These planets have their own garrisons and ships for Planetary Defense, trained to fight in their own conditions, therefore, they are not as effective as military forces, hence their classification as PDF.
[Military Worlds] (Red)
23 systems completely under the control of the army, where the civilian population is very small.
These systems have worlds dedicated to the army of the New Viridia, providing border fortresses, shipyards of all sizes dedicated to the production and maintenance of the fleet, factory of military equipment and military bases where its military personnel are located.
There are 11 possible entrances to the territory of the New Viridia, but unfortunately for the invaders, these border systems are nothing more than well-defended intersections whose only purpose, in most cases, is to prevent unauthorized entry into the red nebula, home of the New Viridia.
These systems have self-sufficient fortress worlds, of military nature, which have a planetary shield, normally fed by the very core of the planet or geothermal energies.
Millions of automated weapon sites, of all types and sizes, are scattered all over the planet, as well as extensive garrisons which are always ready for the defense of those necessary enemy invasions if you wish to enter the territory of the new viridia.
And this is due to the massive gravitational well that is buried in the planet, whose only purpose is to deny the passage and catch the enemy fleets, until they are destroyed, reinforcements arrive, or well, the defenders die.
But to supply and maintain all of the above at the time of an invasion or siege, there are a large number of underground structures interconnected by railroad systems that carry food, energy and troops quickly to anywhere on the planet where necessary.
[Charted FTL Lanes]
Within the nebula, the handling of FTL Drives is complicated, and even dangerous, but the New Viridia managed to overcome this inconvenience, drawing safe lines within the Nebula, although everything was at a great cost lives and resources.
If you want to transport yourself through the nebula safely, you must follow the lines already drawn, although there is always the possibility that there are more safe lines unknown to the nation of New Viridia.
A warrior nation, dedicated to the constant production and sale of weapons requires great industrial power, which has been increasing lately. Thousands of factories are producing day and night the war equipment necessary to satisfy their buyers who live in the adjacent sectors, as well as the army itself, providing them with new weapons and vehicles, increasingly better and more cost-effective.
But focusing your entire economy on a single sector is something dangerous, which is why they have also focused on the production of fuels and energy, but mainly on large-scale mining, stripping entire worlds of all valuable material , this from time to time.
Stella Tech & Shipyards is a corporation with a lot of history within the Viridian Remnants, since its beginnings go back to the "dead Viridia", where it started as a producer of luxury ships and technologies for them, and with the passing of time, it will position itself as the number one place in what was left of Viridia.
Now it is a mega-producer of state-of-the-art materials and technologies, which designed and built most of what is now the fleet of the Viridian Remnants.
Quite new in the business, but that is promising, because its products are innovative and of good quality. Its target market is aeronautics, and to some extent, Astronautics.
Viridian National Industries is a corporation whose property is from the same state. It is responsible for filling the void of companies and corporations that got lost with the sudden destruction of Viridia, producing all kinds of goods and materials, as well as the design of technologies.
A company whose specialization are combat suits, explosives, weapons and their respective ammunition. The company is near bankruptcy and it may be absorbed.
Institution that is responsible for the study and development of "unnatural" technologies, as well as the study of what happened in "the Dead Viridia". Not much is known about them, because of how hermetic and mysterious they are.
Forze Armate della Nuova Viridia - New Viridia Armed Forces
New Viridia Shock Troopers
The main battle tank manufactured exclusively by New Viridia, created to be able to respond to all kinds of situations efficiently, quickly and with a devastating power. Controlled by 3 crew and assisted by artificial intelligence.
It is mainly armed with a 120mm Scram Cannon, with an autoloader, capable of firing most types of ammunition that the army has. Its secondary armament are 2 coaxial machine guns of 7.92 mm and a fully automated 14.5 mm machine gun, capable of dealing with both low-speed aircraft and enemy infantry, but mainly used to destroy ATGMs. It also has 4 ATGM launchers capable of rotating 45° and 6 Smoke Grenade Launchers.
The Tank has its own energy reactor, which feeds all the devices inside it as well as its shield. But a disadvantage of the design is that both the shield and energy generator protrude in the rear of the vehicle, so only one shot is able to eliminate the tank without many problems.
In addition, the thickness of the armor is not so good in the back of the tank hull, it is simply decent, this is due to the space occupied by the power generator and shield, but in return, it is less heavy than many other MBT , which gives it speeds of 70 km/h, and 60 km/h off-road.
- Betelgeuse Mk 2E (E stands for Armored)
Second version of Betelgeuse, which undergoes several improvements, mainly in armament and defense. The Scram Cannon receives certain improvements in the aiming of the weapon, and its stabilizer. Coaxial machine guns are completely removed and replaced by sight glasses (?). The grenade smoke launchers are removed, but a small launcher is added to the top of the tank.
In addition, more protection is added on the turret and on the back of the tank to compensate for its mediocre armor. Due to this, the speed falls at 65 km/h and 55 km/h off-road.
- Orion Heavy Battle Tank Mk I
Heavy battle tank, designed to counteract the emergence of similar tanks and combat vehicles in G-S16. This tank has 4 crew who are assisted by an artificial intelligence. Unlike his little Brother, the Betelgeuse, this one has a 137 mm Gauss rifle, powered by the same reactor located at the rear of the hull. It is only capable of firing certain specific rounds, being the most prominent the APFSDS.
As a secondary weapon, it lacks any machine gun, but one can be placed in the commander's cup if necessary. It has 6 ATGM launchers and 6 grenade smoke launchers. But what really makes it different, in addition to its main weapon, is the intelligent mortar, capable of firing small missiles, smoke grenades and a variety of explosives.
The Orion has the same design flaw as the Betelgeuse, with a shield and energy generator that stands out in the rear, but in this case it is well armored. It is slower and heavier than the Betelgeuse, but this makes up for it with better armor, made of a special alloy used only in this tank, resistant to high kinetic energy impacts.
Rigel Series APC
Armata Stellare - Star Armada
- VYP-2 "Bellatrix" A/S Variable Geometry Fighter
- Eridanus Class ESP Corvette
The Eridanus Class is essentially a ship built around a weapon, something typical of the "Armata". This ship carries a Extradimensional Shadows Proyector, whose only purpose is to destroy its enemies from massive distances.
In addition, it is armed with 3 dual 100mm fast-firing turrets specialized in the task of destroying enemy fighters and bombers, and even projectiles and missiles. This allows it to defend itself and the other ships that accompany it.
The ship has a crew of 170 plus 20 troopers whose main purpose is to make and repel boarding actions.
Due to its small size and that the Extradimensional Shadows Projector occupies most of the space on the ship, this small corvette does not have any type of hangar to transport strike craft.
A ship quite small if it is to be compared with the ships of the other nations but that is congruent with the doctrine that maintains the "Armata", which focuses on small, but multitasking or well-armed ships.
A fairly new design, which remains to be seen in real action, but looks promising.
- Hydra Class Main Destroyer