Alright, so I finally got around to testing the NET Core prototype and gathering information about it. For reference, this is what the Cosmoteer Logs report my computer's specs as:
Intel(R) Pentium(R) CPU N4200 @ 1.10GHz (4 logical processors)
3936.2 MB RAM
Intel(R) HD Graphics (24.20.100.6286) (15/08/2018)
1024.0 MB VRAM
As well as that, I'm running Windows 10 Pro on my computer, which is 64 Bit and running build 10.0.18362
Ignore the FPS readings shown in the screenshots, they're not that accurate because sometimes it goes lower when trying to take a screenshot. Use them as a guide in relation to the given FPS values only.
Version 0.15.3 Standalone
No mods active, fresh install, first time booting it up.
MEMORY USAGE
Loading up game
- Maximum Memory used: 814mb
- Average Memory used: 700mb
In Game menu (Animate backgrounds active)
- Maximum Memory used: 1030mb
- Average Memory used: 1000mb
- Maximum FPS achieved over one minute: 55 FPS
- Average FPS achieved over one minute: 48 FPS
In Game (Animate backgrounds active, no ships placed or menus open. Task manager was closed in order to gather more accurate FPS readings, as Task manager was using some of my resources for some reason.)
- Maximum FPS achieved over one minute: 80 FPS
- Average FPS achieved over one minute: 70 FPS
One Crescent Wrath placed
- Maximum FPS achieved at 1x speed over one minute: 55 FPS
- Average FPS achieved at 1x speed over one minute: 45 FPS
1x Crescent Wrath and 1x Archangel
- Maximum FPS achieved at 1x speed over one minute: 20 FPS
- Average FPS achieved at 1x speed over one minute: 12 FPS
Battling Crescent Wrath and Archangel
The battles lasted an average of 3 - 5 minutes.
- Start of battle
- Maximum FPS achieved at 1x speed over one minute: 5 FPS
- Average FPS achieved at 1x speed over one minute: 3 FPS
- Mid battle
- Maximum FPS achieved at 1x speed over one minute: 10 FPS
- Average FPS achieved at 1x speed over one minute: 6 FPS
- Near end of battle
- Maximum FPS achieved at 1x speed over one minute: 18 FPS
- Average FPS achieved at 1x speed over one minute: 7 FPS
- End of battle
- Maximum FPS achieved at 1x speed over one minute: 40 FPS
- Average FPS achieved at 1x speed over one minute: 30 FPS
Version Net Core Prototype, Standalone
No mods active, fresh install, first time booting it up.
Loading up game
It should be noted it took substantially quicker to load the game as compared to 0.15.3
- Maximum Memory used: 750MB
- Average Memory used: 675MB
In Game menu (Animate backgrounds active)
- Maximum Memory used: 1046 FPS
- Average Memory used: 1000 FPS
- Maximum FPS achieved over one minute: 60 FPS
- Average FPS achieved over one minute: 49 FPS
In Game (Animate backgrounds active, no ships placed or menus open. Again, Task manager was closed)
- Maximum FPS achieved over one minute: 90 FPS
- Average FPS achieved over one minute: 110 FPS
One Crescent Wrath placed
- Maximum FPS achieved at 1x speed over one minute: 40 FPS
- Average FPS achieved at 1x speed over one minute: 35 FPS
1x Crescent Wrath and 1x Archangel
- Maximum FPS achieved at 1x speed over one minute: 25 FPS
- Average FPS achieved at 1x speed over one minute: 18 FPS
Battling Crescent Wrath and Archangel
The battles lasted an average of 3 - 5 minutes.
Start of battle
- Maximum FPS achieved at 1x speed over one minute: 5 FPS
- Average FPS achieved at 1x speed over one minute: 3 FPS
Mid battle
- Maximum FPS achieved at 1x speed over one minute: 10 FPS
- Average FPS achieved at 1x speed over one minute: 5 FPS
- Near end of battle
- Maximum FPS achieved at 1x speed over one minute: 24 FPS
- Average FPS achieved at 1x speed over one minute: 14 FPS
- End of battle
- Maximum FPS achieved at 1x speed over one minute: 23 FPS
- Average FPS achieved at 1x speed over one minute: 20 FPS
Those were my first findings, though it's interesting to note that I found loading times for everything to be faster, including loading games and loading ships (though not much faster, admittedly). My laptop is generally a bit of a pain because it's always been on the weaker end of things. I hope to be able to test with mods active to see if there's any difference there, but that could take some time.