when i put mini-canon on a large ship the game crashes and this error shows up
System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplierUncached(Part searchFrom, Boolean requireActualAmmo) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 210
at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplier() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 196
at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.get_DesiredCrew() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 35
at Cosmoteer.Ships.Crew.Jobs.JobManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\JobManager.cs:line 176
at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821
at System.Threading.Tasks.Parallel.<>cDisplayClass17_0`1.<ForWorker>b1()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>cDisplayClass176_0.<ExecuteSelfReplicating>b0(Object )
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Func4 bodyWithLocal, Func
1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 525
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 391
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1044
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 777
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 693
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object.
at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplierUncached(Part searchFrom, Boolean requireActualAmmo) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 210
at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplier() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 196
at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.get_DesiredCrew() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 35
at Cosmoteer.Ships.Crew.Jobs.JobManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\JobManager.cs:line 176
at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821
at System.Threading.Tasks.Parallel.<>cDisplayClass17_0`1.<ForWorker>b1()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>cDisplayClass176_0.<ExecuteSelfReplicating>b0(Object )<---
07/27/2017 13:54:52 | Logging successful initialized.
07/27/2017 13:54:52 | Local: en-US
07/27/2017 13:54:52 | Language: en-US
07/27/2017 13:54:52 | Cosmoteer version 0.12.9
07/27/2017 13:54:53 | Microsoft Windows 7 Professional 64-bit 6.1.7601
07/27/2017 13:54:53 | Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 logical processors)
07/27/2017 13:54:53 | 8086.2 MB RAM
07/27/2017 13:54:53 | Intel(R) HD Graphics Family (8.15.10.2342)
07/27/2017 13:54:53 | 3851.1 MB VRAM
07/27/2017 13:54:53 |
07/27/2017 13:54:54 | Loaded app settings.
07/27/2017 13:54:54 | Mixpanel Distinct ID: 67c43193-91b0-45fa-8cc3-109a11d27a20
07/27/2017 13:54:54 | Setup default cursor.
07/27/2017 13:54:54 | Using display adapter 0
07/27/2017 13:54:54 | Created DXGI factory.
07/27/2017 13:54:54 | Adapter #0: Intel(R) HD Graphics Family
07/27/2017 13:54:54 | Output #0: Generic PnP Monitor (1920x1080)
07/27/2017 13:54:54 | Adapter #1: NVIDIA GeForce GT 540M
07/27/2017 13:54:54 | Updated Windows form configuration for borderless window.
07/27/2017 13:54:54 | Created Windows form.
07/27/2017 13:54:54 | Direct3D Feature Level: Level_10_1
07/27/2017 13:54:54 | Created Direct3D 11 Device.
07/27/2017 13:54:54 | Created swap chain: 1920x1080.
07/27/2017 13:54:54 | Created window.
07/27/2017 13:54:54 | Created clock.
07/27/2017 13:54:54 | USING DEFAULT VERTEX BUFFERS & TEXTURES
07/27/2017 13:54:55 | Created graphics manager.
07/27/2017 13:54:55 | Created XAudio2 device.
07/27/2017 13:54:55 | Created audio manager.
07/27/2017 13:54:55 | Created input manager.
07/27/2017 13:54:55 | Created default font.
07/27/2017 13:54:55 | Initial app state is 'MainMenu'
07/27/2017 13:54:55 | Initial application settings:
07/27/2017 13:54:55 | InitState: MainMenu
07/27/2017 13:54:55 | Language:
07/27/2017 13:54:55 | LockCursor: True
07/27/2017 13:54:55 | EdgePanMode: Analog
07/27/2017 13:54:55 | EdgePanSpeed: 15
07/27/2017 13:54:55 | KeyboardPanSpeed: 15
07/27/2017 13:54:55 | KeyboardZoomSpeed: 10
07/27/2017 13:54:55 | KeyboardRotSpeed: 90°
07/27/2017 13:54:55 | InvertMouseWheelZoom: False
07/27/2017 13:54:55 | MouseWheelZoomSpeed: 1.12
07/27/2017 13:54:55 | MouseWheelZoomAtCursor: True
07/27/2017 13:54:55 | StickyFocus: True
07/27/2017 13:54:55 | HighDpiMode: False
07/27/2017 13:54:55 | AnimateBackgrounds: True
07/27/2017 13:54:55 | FancyParticles: True
07/27/2017 13:54:55 | AllowShipDeselection: False
07/27/2017 13:54:55 | EasyPartSelection: False
07/27/2017 13:54:55 | PreferBlueprintMode: False
07/27/2017 13:54:55 | BlueprintAutoPause: True
07/27/2017 13:54:55 | BuildAutoFocus: True
07/27/2017 13:54:55 | BuildAutoRotate: True
07/27/2017 13:54:55 | BuildAutoInteriors: True
07/27/2017 13:54:55 | PaintAutoFocus: True
07/27/2017 13:54:55 | PaintAutoRotate: True
07/27/2017 13:54:55 | PaintAllowOverwrite: True
07/27/2017 13:54:55 | PaintMirrorMode: False
07/27/2017 13:54:55 | RepairAutoFocus: True
07/27/2017 13:54:55 | RepairAutoRotate: False
07/27/2017 13:54:55 | BuildAllowOverwrite: True
07/27/2017 13:54:55 | BuildAutoDoors: True
07/27/2017 13:54:55 | BuildEnforceCrewAccess: True
07/27/2017 13:54:55 | BuildMirrorMode: False
07/27/2017 13:54:55 | GrabLeavesCorridors: True
07/27/2017 13:54:55 | RepairAutoDoors: True
07/27/2017 13:54:55 | AutoHireCrew: True
07/27/2017 13:54:55 | PartToolTips: True
07/27/2017 13:54:55 | AutoSave: True
07/27/2017 13:54:55 | AutoSaveInterval: 600
07/27/2017 13:54:55 | FtlAutoSave: True
07/27/2017 13:54:55 | ShowOnShipIndicators: True
07/27/2017 13:54:55 | AutoPauseOnLostFocus: True
07/27/2017 13:54:55 | ScreenShake: True
07/27/2017 13:54:55 | VersionCheckMode: Stable
07/27/2017 13:54:55 | EnableMetrics: True
07/27/2017 13:54:55 | PreferBorderlessWindowToggle: False
07/27/2017 13:54:55 | MasterVolume: 1
07/27/2017 13:54:55 | EffectsVolume: 1
07/27/2017 13:54:55 | InterfaceVolume: 1
07/27/2017 13:54:55 | ShowTutorials: True
07/27/2017 13:54:55 | AutoFtlJump: False
07/27/2017 13:54:55 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
07/27/2017 13:54:55 | DefaultBuildTool: Grab
07/27/2017 13:54:55 | DefaultDecalTool: Grab
07/27/2017 13:54:55 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
07/27/2017 13:54:55 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
07/27/2017 13:54:55 | PlayerColor:
07/27/2017 13:54:55 | EnemyColor:
07/27/2017 13:54:55 | NeutralColor:
07/27/2017 13:54:55 | MiniviewInCombatMode: Auto
07/27/2017 13:54:55 | MiniviewNotInCombatMode: Auto
07/27/2017 13:54:55 | MiniviewLockRotation: False
07/27/2017 13:54:55 | MiniviewSize:
07/27/2017 13:54:55 | ShowInteriors: False
07/27/2017 13:54:55 | AlwaysShowCommandWidgets: False
07/27/2017 13:54:55 | PreferWorldRelativeAttackAngle: False
07/27/2017 13:54:55 | ShipLibraryLargeIcons: False
07/27/2017 13:54:55 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
07/27/2017 13:54:55 | DeleteFileOnStartup:
07/27/2017 13:54:55 | FeedbackEmail:
07/27/2017 13:54:55 | Starting main game loop...
07/27/2017 13:54:55 | Enabled mods:
07/27/2017 13:54:56 | 1392 ships
07/27/2017 13:54:56 | 2_billion_credits
07/27/2017 13:54:56 | bubbet.bubbleshieldgeneratorlatest
07/27/2017 13:54:56 | bubbet.regenerativearmor(2)
07/27/2017 13:54:56 | demonx3.tempora.v1.0.4
07/27/2017 13:54:56 | example_ship_library
07/27/2017 13:54:56 | free_ftl
07/27/2017 13:54:56 | limesta.monocock
07/27/2017 13:54:56 | WagonArmor
07/27/2017 13:54:56 | WagonGun
07/27/2017 13:54:56 | WagonShipLibrary
07/27/2017 13:54:56 | WagonThrusters
07/27/2017 13:54:56 | Loaded language 'en'.
07/27/2017 13:54:58 | Output compiling shader 'C:\Users\helena.strand\Desktop\mauritz\allt jag behöver\spel\bakgrunden på några spel\cosmoteer\Data\Ships\Terran\shield_generator\shield.shader' (pix):
07/27/2017 13:54:58 | C:\Users\helena.strand\Desktop\mauritz\allt jag beh?ver\spel\bakgrunden p? n?gra spel\cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/27/2017 13:54:58 |
07/27/2017 13:54:59 | Output compiling shader 'C:\Users\helena.strand\Desktop\mauritz\allt jag behöver\spel\bakgrunden på några spel\cosmoteer\Mods\bubbet.bubbleshieldgeneratorlatest\bubble_generator\shield.shader' (pix):
07/27/2017 13:54:59 | C:\Users\helena.strand\Desktop\mauritz\allt jag beh?ver\spel\bakgrunden p? n?gra spel\cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/27/2017 13:54:59 |
07/27/2017 13:54:59 | Output compiling shader 'C:\Users\helena.strand\Desktop\mauritz\allt jag behöver\spel\bakgrunden på några spel\cosmoteer\Mods\demonx3.tempora.v1.0.4\t_shield\shield.shader' (pix):
07/27/2017 13:54:59 | C:\Users\helena.strand\Desktop\mauritz\allt jag beh?ver\spel\bakgrunden p? n?gra spel\cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/27/2017 13:54:59 |
07/27/2017 13:55:14 | Loaded game rules.
07/27/2017 13:55:21 | Game pushed onto stack.
07/27/2017 13:55:21 | Game mode is: CreativeGameModeManager
07/27/2017 13:57:00 | Memory usage at time of crash: 1,631,350,784
07/27/2017 13:57:00 | Application state stack at time of crash:
07/27/2017 13:57:00 | Cosmoteer.Game.GameRoot
07/27/2017 13:57:00 | Cosmoteer.Menus.MainMenu
07/27/2017 13:57:00 | FPS at time of crash: 23.18899
07/27/2017 13:57:00 | System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object.
07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplierUncached(Part searchFrom, Boolean requireActualAmmo) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 210
07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplier() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 196
07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.get_DesiredCrew() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 35
07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.JobManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\JobManager.cs:line 176
07/27/2017 13:57:00 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821
07/27/2017 13:57:00 | at System.Threading.Tasks.Parallel.<>cDisplayClass17_0`1.<ForWorker>b1()
07/27/2017 13:57:00 | at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
07/27/2017 13:57:00 | at System.Threading.Tasks.Task.<>cDisplayClass176_0.<ExecuteSelfReplicating>b0(Object )
07/27/2017 13:57:00 | --- End of inner exception stack trace ---
07/27/2017 13:57:00 | at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
07/27/2017 13:57:00 | at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
07/27/2017 13:57:00 | at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Func4 bodyWithLocal, Func
1 localInit, Action`1 localFinally)
07/27/2017 13:57:00 | at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
07/27/2017 13:57:00 | at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 525
07/27/2017 13:57:00 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804
07/27/2017 13:57:00 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 391
07/27/2017 13:57:00 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1044
07/27/2017 13:57:00 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
07/27/2017 13:57:00 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 777
07/27/2017 13:57:00 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 693
07/27/2017 13:57:00 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
07/27/2017 13:57:00 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241
07/27/2017 13:57:00 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870
07/27/2017 13:57:00 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160
07/27/2017 13:57:00 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69
07/27/2017 13:57:00 | ---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object.
07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplierUncached(Part searchFrom, Boolean requireActualAmmo) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 210
07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplier() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 196
07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.get_DesiredCrew() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 35
07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.JobManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\JobManager.cs:line 176
07/27/2017 13:57:00 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821
07/27/2017 13:57:00 | at System.Threading.Tasks.Parallel.<>cDisplayClass17_0`1.<ForWorker>b1()
07/27/2017 13:57:00 | at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
07/27/2017 13:57:00 | at System.Threading.Tasks.Task.<>cDisplayClass176_0.<ExecuteSelfReplicating>b0(Object )<---
07/27/2017 13:57:00 |
07/27/2017 13:57:01 | Actual data hash: 82b3dcc4b89156c9836824e50df12c43
07/27/2017 13:57:01 | Expected data hash: 82b3dcc4b89156c9836824e50df12c43
07/27/2017 13:57:01 | Director received exit call.
07/27/2017 13:57:01 | Disposed default font.
07/27/2017 13:57:02 | Disposed XA2AudioManager device.
07/27/2017 13:57:02 | Disposed audio manager.
07/27/2017 13:57:02 | Disposed clock.
07/27/2017 13:57:02 | Disposed input manager.
07/27/2017 13:57:02 | Disposed graphics manager.
07/27/2017 13:57:02 | Disposed swap chain.
07/27/2017 13:57:02 | Disposed Direct3D device.
07/27/2017 13:57:02 | Disposed DXGI factory.
07/27/2017 13:57:02 | Closed Windows form.
07/27/2017 13:57:02 | Director received exit call.
07/27/2017 13:57:02 | Disposed window.
07/27/2017 13:57:02 | Disposed platform interface.
07/27/2017 13:57:02 | Closing log output file...