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I Am Done with this mod but if you have any requests for weapons just ask.

https://drive.google.com/open?id=0Bw529J5o5hJccWF2cDc0bmhXa3M

image https://i.imgur.com/smhDA7V.png
Close Range High Firerate

image https://i.imgur.com/YNfxEJ6.png
A Cheaper Closer Range Cannon

image https://i.imgur.com/MUhkDdK.png
A 6x6 cannon that has a long reload

image https://i.imgur.com/6CzfXID.png
A Long range High Damage Cannon

image https://i.imgur.com/1Ajti2T.png
A bigger cannon that does alot of damage

image https://i.imgur.com/AkbPkE4.png

image https://i.imgur.com/aszJk1l.png
two lasers that are pretty much the same... they hurt

    add very small guns please

      Dovahkiin like 1x1 guns?

      I can't install the mod, i just get this message:

      Error loading mod WagonGun-20170725T104704Z-001: System.IO.FileNotFoundException: Finner ikke filen C:\Program Files\Cosmoteer\Mods\WagonGun-20170725T104704Z-001\mod.txt.
      Filnavn: C:\Program Files\Cosmoteer\Mods\WagonGun-20170725T104704Z-001\mod.txt
      ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
      ved System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
      ved System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
      ved System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
      ved System.IO.StreamReader..ctor(String path)
      ved Halfling.ObjectText.OTFile.Parse() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:linje 293
      ved Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, ModInfo& modInfo, IList`1 errorList) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:linje 94

      Sorry that some of it is not in english.

        general_skogen when you download the mod it puts it into a package like the WagonGun-20170725T you have to take out the WagonGun mod and put that into the mod folder

        make a better electro bolt please

          the mini cannon is buggy but the other thinks are gread work

          pls add a nuclear gun it would be great 😃 :3 it would do a lot of damage and the shots would cause a fire and destroy whatever it hits and would have splash damage 😃

          wagonwheels

          Wagonwheels, I tried what you said but then i couldent install the mod at all, it just opened the file.

            when i put mini-canon on a large ship the game crashes and this error shows up

            System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object.

            at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplierUncached(Part searchFrom, Boolean requireActualAmmo) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 210

            at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplier() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 196

            at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.get_DesiredCrew() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 35

            at Cosmoteer.Ships.Crew.Jobs.JobManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\JobManager.cs:line 176

            at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821

            at System.Threading.Tasks.Parallel.<>cDisplayClass17_0`1.<ForWorker>b1()

            at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

            at System.Threading.Tasks.Task.<>cDisplayClass176_0.<ExecuteSelfReplicating>b0(Object )

            --- End of inner exception stack trace ---

            at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

            at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

            at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action1 body, Action2 bodyWithState, Func4 bodyWithLocal, Func1 localInit, Action`1 localFinally)

            at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)

            at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 525

            at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804

            at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 391

            at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1044

            at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

            at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 777

            at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 693

            at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334

            at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241

            at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870

            at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160

            at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69

            ---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object.

            at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplierUncached(Part searchFrom, Boolean requireActualAmmo) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 210

            at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplier() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 196

            at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.get_DesiredCrew() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 35

            at Cosmoteer.Ships.Crew.Jobs.JobManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\JobManager.cs:line 176

            at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821

            at System.Threading.Tasks.Parallel.<>cDisplayClass17_0`1.<ForWorker>b1()

            at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

            at System.Threading.Tasks.Task.<>cDisplayClass176_0.<ExecuteSelfReplicating>b0(Object )<---

            07/27/2017 13:54:52 | Logging successful initialized.

            07/27/2017 13:54:52 | Local: en-US

            07/27/2017 13:54:52 | Language: en-US

            07/27/2017 13:54:52 | Cosmoteer version 0.12.9

            07/27/2017 13:54:53 | Microsoft Windows 7 Professional 64-bit 6.1.7601

            07/27/2017 13:54:53 | Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 logical processors)

            07/27/2017 13:54:53 | 8086.2 MB RAM

            07/27/2017 13:54:53 | Intel(R) HD Graphics Family (8.15.10.2342)

            07/27/2017 13:54:53 | 3851.1 MB VRAM

            07/27/2017 13:54:53 |

            07/27/2017 13:54:54 | Loaded app settings.

            07/27/2017 13:54:54 | Mixpanel Distinct ID: 67c43193-91b0-45fa-8cc3-109a11d27a20

            07/27/2017 13:54:54 | Setup default cursor.

            07/27/2017 13:54:54 | Using display adapter 0

            07/27/2017 13:54:54 | Created DXGI factory.

            07/27/2017 13:54:54 | Adapter #0: Intel(R) HD Graphics Family

            07/27/2017 13:54:54 | Output #0: Generic PnP Monitor (1920x1080)

            07/27/2017 13:54:54 | Adapter #1: NVIDIA GeForce GT 540M

            07/27/2017 13:54:54 | Updated Windows form configuration for borderless window.

            07/27/2017 13:54:54 | Created Windows form.

            07/27/2017 13:54:54 | Direct3D Feature Level: Level_10_1

            07/27/2017 13:54:54 | Created Direct3D 11 Device.

            07/27/2017 13:54:54 | Created swap chain: 1920x1080.

            07/27/2017 13:54:54 | Created window.

            07/27/2017 13:54:54 | Created clock.

            07/27/2017 13:54:54 | USING DEFAULT VERTEX BUFFERS & TEXTURES

            07/27/2017 13:54:55 | Created graphics manager.

            07/27/2017 13:54:55 | Created XAudio2 device.

            07/27/2017 13:54:55 | Created audio manager.

            07/27/2017 13:54:55 | Created input manager.

            07/27/2017 13:54:55 | Created default font.

            07/27/2017 13:54:55 | Initial app state is 'MainMenu'

            07/27/2017 13:54:55 | Initial application settings:

            07/27/2017 13:54:55 | InitState: MainMenu

            07/27/2017 13:54:55 | Language:

            07/27/2017 13:54:55 | LockCursor: True

            07/27/2017 13:54:55 | EdgePanMode: Analog

            07/27/2017 13:54:55 | EdgePanSpeed: 15

            07/27/2017 13:54:55 | KeyboardPanSpeed: 15

            07/27/2017 13:54:55 | KeyboardZoomSpeed: 10

            07/27/2017 13:54:55 | KeyboardRotSpeed: 90°

            07/27/2017 13:54:55 | InvertMouseWheelZoom: False

            07/27/2017 13:54:55 | MouseWheelZoomSpeed: 1.12

            07/27/2017 13:54:55 | MouseWheelZoomAtCursor: True

            07/27/2017 13:54:55 | StickyFocus: True

            07/27/2017 13:54:55 | HighDpiMode: False

            07/27/2017 13:54:55 | AnimateBackgrounds: True

            07/27/2017 13:54:55 | FancyParticles: True

            07/27/2017 13:54:55 | AllowShipDeselection: False

            07/27/2017 13:54:55 | EasyPartSelection: False

            07/27/2017 13:54:55 | PreferBlueprintMode: False

            07/27/2017 13:54:55 | BlueprintAutoPause: True

            07/27/2017 13:54:55 | BuildAutoFocus: True

            07/27/2017 13:54:55 | BuildAutoRotate: True

            07/27/2017 13:54:55 | BuildAutoInteriors: True

            07/27/2017 13:54:55 | PaintAutoFocus: True

            07/27/2017 13:54:55 | PaintAutoRotate: True

            07/27/2017 13:54:55 | PaintAllowOverwrite: True

            07/27/2017 13:54:55 | PaintMirrorMode: False

            07/27/2017 13:54:55 | RepairAutoFocus: True

            07/27/2017 13:54:55 | RepairAutoRotate: False

            07/27/2017 13:54:55 | BuildAllowOverwrite: True

            07/27/2017 13:54:55 | BuildAutoDoors: True

            07/27/2017 13:54:55 | BuildEnforceCrewAccess: True

            07/27/2017 13:54:55 | BuildMirrorMode: False

            07/27/2017 13:54:55 | GrabLeavesCorridors: True

            07/27/2017 13:54:55 | RepairAutoDoors: True

            07/27/2017 13:54:55 | AutoHireCrew: True

            07/27/2017 13:54:55 | PartToolTips: True

            07/27/2017 13:54:55 | AutoSave: True

            07/27/2017 13:54:55 | AutoSaveInterval: 600

            07/27/2017 13:54:55 | FtlAutoSave: True

            07/27/2017 13:54:55 | ShowOnShipIndicators: True

            07/27/2017 13:54:55 | AutoPauseOnLostFocus: True

            07/27/2017 13:54:55 | ScreenShake: True

            07/27/2017 13:54:55 | VersionCheckMode: Stable

            07/27/2017 13:54:55 | EnableMetrics: True

            07/27/2017 13:54:55 | PreferBorderlessWindowToggle: False

            07/27/2017 13:54:55 | MasterVolume: 1

            07/27/2017 13:54:55 | EffectsVolume: 1

            07/27/2017 13:54:55 | InterfaceVolume: 1

            07/27/2017 13:54:55 | ShowTutorials: True

            07/27/2017 13:54:55 | AutoFtlJump: False

            07/27/2017 13:54:55 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

            07/27/2017 13:54:55 | DefaultBuildTool: Grab

            07/27/2017 13:54:55 | DefaultDecalTool: Grab

            07/27/2017 13:54:55 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

            07/27/2017 13:54:55 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

            07/27/2017 13:54:55 | PlayerColor:

            07/27/2017 13:54:55 | EnemyColor:

            07/27/2017 13:54:55 | NeutralColor:

            07/27/2017 13:54:55 | MiniviewInCombatMode: Auto

            07/27/2017 13:54:55 | MiniviewNotInCombatMode: Auto

            07/27/2017 13:54:55 | MiniviewLockRotation: False

            07/27/2017 13:54:55 | MiniviewSize:

            07/27/2017 13:54:55 | ShowInteriors: False

            07/27/2017 13:54:55 | AlwaysShowCommandWidgets: False

            07/27/2017 13:54:55 | PreferWorldRelativeAttackAngle: False

            07/27/2017 13:54:55 | ShipLibraryLargeIcons: False

            07/27/2017 13:54:55 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

            07/27/2017 13:54:55 | DeleteFileOnStartup:

            07/27/2017 13:54:55 | FeedbackEmail:

            07/27/2017 13:54:55 | Starting main game loop...

            07/27/2017 13:54:55 | Enabled mods:

            07/27/2017 13:54:56 | 1392 ships

            07/27/2017 13:54:56 | 2_billion_credits

            07/27/2017 13:54:56 | bubbet.bubbleshieldgeneratorlatest

            07/27/2017 13:54:56 | bubbet.regenerativearmor(2)

            07/27/2017 13:54:56 | demonx3.tempora.v1.0.4

            07/27/2017 13:54:56 | example_ship_library

            07/27/2017 13:54:56 | free_ftl

            07/27/2017 13:54:56 | limesta.monocock

            07/27/2017 13:54:56 | WagonArmor

            07/27/2017 13:54:56 | WagonGun

            07/27/2017 13:54:56 | WagonShipLibrary

            07/27/2017 13:54:56 | WagonThrusters

            07/27/2017 13:54:56 | Loaded language 'en'.

            07/27/2017 13:54:58 | Output compiling shader 'C:\Users\helena.strand\Desktop\mauritz\allt jag behöver\spel\bakgrunden på några spel\cosmoteer\Data\Ships\Terran\shield_generator\shield.shader' (pix):
            07/27/2017 13:54:58 | C:\Users\helena.strand\Desktop\mauritz\allt jag beh?ver\spel\bakgrunden p? n?gra spel\cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
            07/27/2017 13:54:58 |

            07/27/2017 13:54:59 | Output compiling shader 'C:\Users\helena.strand\Desktop\mauritz\allt jag behöver\spel\bakgrunden på några spel\cosmoteer\Mods\bubbet.bubbleshieldgeneratorlatest\bubble_generator\shield.shader' (pix):
            07/27/2017 13:54:59 | C:\Users\helena.strand\Desktop\mauritz\allt jag beh?ver\spel\bakgrunden p? n?gra spel\cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
            07/27/2017 13:54:59 |

            07/27/2017 13:54:59 | Output compiling shader 'C:\Users\helena.strand\Desktop\mauritz\allt jag behöver\spel\bakgrunden på några spel\cosmoteer\Mods\demonx3.tempora.v1.0.4\t_shield\shield.shader' (pix):
            07/27/2017 13:54:59 | C:\Users\helena.strand\Desktop\mauritz\allt jag beh?ver\spel\bakgrunden p? n?gra spel\cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
            07/27/2017 13:54:59 |

            07/27/2017 13:55:14 | Loaded game rules.

            07/27/2017 13:55:21 | Game pushed onto stack.

            07/27/2017 13:55:21 | Game mode is: CreativeGameModeManager

            07/27/2017 13:57:00 | Memory usage at time of crash: 1,631,350,784

            07/27/2017 13:57:00 | Application state stack at time of crash:

            07/27/2017 13:57:00 | Cosmoteer.Game.GameRoot

            07/27/2017 13:57:00 | Cosmoteer.Menus.MainMenu

            07/27/2017 13:57:00 | FPS at time of crash: 23.18899

            07/27/2017 13:57:00 | System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object.

            07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplierUncached(Part searchFrom, Boolean requireActualAmmo) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 210

            07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplier() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 196

            07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.get_DesiredCrew() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 35

            07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.JobManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\JobManager.cs:line 176

            07/27/2017 13:57:00 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821

            07/27/2017 13:57:00 | at System.Threading.Tasks.Parallel.<>cDisplayClass17_0`1.<ForWorker>b1()

            07/27/2017 13:57:00 | at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

            07/27/2017 13:57:00 | at System.Threading.Tasks.Task.<>cDisplayClass176_0.<ExecuteSelfReplicating>b0(Object )

            07/27/2017 13:57:00 | --- End of inner exception stack trace ---

            07/27/2017 13:57:00 | at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

            07/27/2017 13:57:00 | at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

            07/27/2017 13:57:00 | at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action1 body, Action2 bodyWithState, Func4 bodyWithLocal, Func1 localInit, Action`1 localFinally)

            07/27/2017 13:57:00 | at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)

            07/27/2017 13:57:00 | at Cosmoteer.Simulation.SimRoot.ParallelUpdate(IUpdateableSceneObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 525

            07/27/2017 13:57:00 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 804

            07/27/2017 13:57:00 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 391

            07/27/2017 13:57:00 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1044

            07/27/2017 13:57:00 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

            07/27/2017 13:57:00 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 777

            07/27/2017 13:57:00 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 693

            07/27/2017 13:57:00 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334

            07/27/2017 13:57:00 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 241

            07/27/2017 13:57:00 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 870

            07/27/2017 13:57:00 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 160

            07/27/2017 13:57:00 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 69

            07/27/2017 13:57:00 | ---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object.

            07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplierUncached(Part searchFrom, Boolean requireActualAmmo) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 210

            07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.GetAmmoSupplier() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 196

            07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.AmmoFetchJob.get_DesiredCrew() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\AmmoFetchJob.cs:line 35

            07/27/2017 13:57:00 | at Cosmoteer.Ships.Crew.Jobs.JobManager.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Jobs\JobManager.cs:line 176

            07/27/2017 13:57:00 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IUpdateableSceneObject.Update(SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 821

            07/27/2017 13:57:00 | at System.Threading.Tasks.Parallel.<>cDisplayClass17_0`1.<ForWorker>b1()

            07/27/2017 13:57:00 | at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

            07/27/2017 13:57:00 | at System.Threading.Tasks.Task.<>cDisplayClass176_0.<ExecuteSelfReplicating>b0(Object )<---

            07/27/2017 13:57:00 |

            07/27/2017 13:57:01 | Actual data hash: 82b3dcc4b89156c9836824e50df12c43

            07/27/2017 13:57:01 | Expected data hash: 82b3dcc4b89156c9836824e50df12c43

            07/27/2017 13:57:01 | Director received exit call.

            07/27/2017 13:57:01 | Disposed default font.

            07/27/2017 13:57:02 | Disposed XA2AudioManager device.

            07/27/2017 13:57:02 | Disposed audio manager.

            07/27/2017 13:57:02 | Disposed clock.

            07/27/2017 13:57:02 | Disposed input manager.

            07/27/2017 13:57:02 | Disposed graphics manager.

            07/27/2017 13:57:02 | Disposed swap chain.

            07/27/2017 13:57:02 | Disposed Direct3D device.

            07/27/2017 13:57:02 | Disposed DXGI factory.

            07/27/2017 13:57:02 | Closed Windows form.

            07/27/2017 13:57:02 | Director received exit call.

            07/27/2017 13:57:02 | Disposed window.

            07/27/2017 13:57:02 | Disposed platform interface.

            07/27/2017 13:57:02 | Closing log output file...

              AlphaZombie yea my mini cannon is also buggy

                HNaledi123 the mini cannon was not supposed to be in my final edit, i was working on it couldn't figure it out and i thought i deleted it.

                ok thanks

                  Love the weapons, but the one Laser says it's a short range high power has an extremely high range on it.

                    wagonwheels Are you planning on fixing them, or should I just not use them?

                      wagonwheels but u did awsome work with the mod ;D

                        8 days later

                        wagonwheels 1x1 cannon :3

                          If any of you have seen the game "Forts" then you should know what I mean when I ask for a cannon that tears through the ships. Like i don`t care if - with the reload time - you would most likley only be able to use it once a while. just I would love that in the game

                            10 months later

                            HOW I DOWNLOAD DISS
                            PLZ HELP