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Hey guys what are you're favorite/most efficient missile setups?
Here's mine, but I feel like it could be better but idk how.
MK IV (MK I, II, III have all been deleted sorry)
image https://i.imgur.com/cK2yZuF.png
151 Tonnes (50/Launcher)
50 Crew (17/Launcher)
$199,700 ($66,567/Launcher)
3 Missile Launchers
2 Point Defense
2 Shields

This is my record of all future missile designs and changes below this

MK V
This design is 15% better for minor reasons, but is much cheaper and smaller.
image https://i.imgur.com/b00F2i8.png
144 Tonnes (-7) (48/Launcher)
44 Crew (-6) (15/Launcher)
$160,050 (-$39650) ($53,350/Launcher)
3 Missile Launchers
1 Point Defense
1 Shield

MK VI
Project Failure

MK Basic
For this one I tried to go as basic as possible - no armor, no just the basic missile launcher next to the factory.
image https://i.imgur.com/QPZkX3q.png
48 Tonnes (/Launcher)
18 Crew (/Launcher)
$82,500 (/Launcher)
1 Missile Launcher
1 Point Defense
1 Shield
It turns out that this layout is +127.3% better than the MK V! What?! however this model is much wider than the other models sitting at 5 blocks/Launcher while the others are around 3 blocks /Launcher. It also has no armor and if 1 thing goes everything goes.

MK Basic II
I based this on my previous design that proved extremely efficient, and added defenses to it. It still retains a very short route as the last design, but isn't as wide and expensive. I didn't expect this design to be better than the MK Basic, but mostly just give you more bang for your buck (and space)
image https://i.imgur.com/PVo4yzB.png
98 Tonnes (-1/L) (49/Launcher)
34 Crew (-1/L) (17/Launcher)
$141,950 (-11525/L) ($70,975/Launcher)
2 Missile Launchers
1 Point Defense
1 Shield
The MK Basic II is only 4.5% less efficient than the MK I, but is slightly better in almost every way, including being 11k less per missile launcher and being only 3.5 tiles wide per launcher.
This is the most efficient setup that I have found as of now. Hope this helps!

Notes:
All crew stats are based on the 'recommended' number of crew
I tried to make setups that would be useful in legit battle situations
All setups include stand-alone reactors and have FTL drives and control rooms, as well as a sufficient number of fire extinguishers. Obviously you could make cheaper and generally more efficient designs if you removed the control rooms and FTL's.

    You can do way better. I'm also new and been working with launchers. See how they have to cross the missile room? That will bottleneck during fights with crew. I will be doing the basically what you have there but adding corridors in between the launcher rooms.

      Datetha nonono, those moving walkways are facing to the left so that after the initial missiles are launched, the crew can quickly deliver the missiles after the initial volley is shot off. This is to reduce the down time between the 1st missiles shot and the next few missiles to be sent.
      I built this to be a conveyor belt system so that they just go around and around delivering missile parts.
      Its all shown in my link below with arrows showing the direction of conveyor belts (not a virus, promise)
      https://docs.google.com/drawings/d/1ESQYjStDJUdNy3RNOL2y56NPwUqJu5tvRGZ9uHvTik4/edit?usp=sharing

        Jakeblake changed the title to Most Efficient Missile Setups.
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