- Edited
Hey guys what are you're favorite/most efficient missile setups?
Here's mine, but I feel like it could be better but idk how.
MK IV (MK I, II, III have all been deleted sorry)
151 Tonnes (50/Launcher)
50 Crew (17/Launcher)
$199,700 ($66,567/Launcher)
3 Missile Launchers
2 Point Defense
2 Shields
This is my record of all future missile designs and changes below this
MK V
This design is 15% better for minor reasons, but is much cheaper and smaller.
144 Tonnes (-7) (48/Launcher)
44 Crew (-6) (15/Launcher)
$160,050 (-$39650) ($53,350/Launcher)
3 Missile Launchers
1 Point Defense
1 Shield
MK VI
Project Failure
MK Basic
For this one I tried to go as basic as possible - no armor, no just the basic missile launcher next to the factory.
48 Tonnes (/Launcher)
18 Crew (/Launcher)
$82,500 (/Launcher)
1 Missile Launcher
1 Point Defense
1 Shield
It turns out that this layout is +127.3% better than the MK V! What?! however this model is much wider than the other models sitting at 5 blocks/Launcher while the others are around 3 blocks /Launcher. It also has no armor and if 1 thing goes everything goes.
MK Basic II
I based this on my previous design that proved extremely efficient, and added defenses to it. It still retains a very short route as the last design, but isn't as wide and expensive. I didn't expect this design to be better than the MK Basic, but mostly just give you more bang for your buck (and space)
98 Tonnes (-1/L) (49/Launcher)
34 Crew (-1/L) (17/Launcher)
$141,950 (-11525/L) ($70,975/Launcher)
2 Missile Launchers
1 Point Defense
1 Shield
The MK Basic II is only 4.5% less efficient than the MK I, but is slightly better in almost every way, including being 11k less per missile launcher and being only 3.5 tiles wide per launcher.
This is the most efficient setup that I have found as of now. Hope this helps!
Notes:
All crew stats are based on the 'recommended' number of crew
I tried to make setups that would be useful in legit battle situations
All setups include stand-alone reactors and have FTL drives and control rooms, as well as a sufficient number of fire extinguishers. Obviously you could make cheaper and generally more efficient designs if you removed the control rooms and FTL's.