Equalizer people seemed to like the idea of "loose" assignment
The question is, how much value does loose assignment add over the role priorities, which already use distance as a tiebreaker? I'm starting to think not much.
Kroom I think that it is more useful to have it off most of the time but having the option to turn it on is great too.
Can you give an example of how you use it, that role priorities are insufficient for?
Equalizer For crew wandering back and forth between reactors when powering a tractor beam try this test ship:
Thanks for the ship. I may be able to make some tweaks to make this work a bit better, but this is an incredibly hard problem to solve in a way that won't wreck performance and won't cause delays after crew drop off ammo.
Equalizer There still appears to be an issue where crew are inconsistent in how fast they can reload due to some form of "stalling". This is visible with large arrays of ion cannons where some of them can be sustained with 4 crew while others flicker.
I see what you mean, but as of yet I have no idea what causes it. I'm 99% sure there is no "stalling" as of RC3/4, I think something else must be going on to make crew take very slightly longer. Will have to investigate more.